@zig-zag-ltu Here’s my argument.
There’s three types of sailing in this game.
Traveling, Battling, and Fine-Tuning
When Traveling, you want the most speed, meaning your sails should be fully lowered and you should be constantly checking your sails, map, and horizon. You only need to be on the wheel to adjust course. Otherwise, you should be walking around to maintain sails and checking back on the map. While doing these things, you can be looking where you’re going and making sure you’re steering clear.
When Battling, you want to maintain cannon angles and stay in a good firing range for yourself, and a bad one for your enemies. You should have a sail or two raised so your turning isn’t impacted and you don’t fly past your target. With those sails raised you can see where you’re going as well.
When Fine-Tuning, you want to get precision maneuverability, for threading between obstacles or for parking neatly.** You don’t want speed and you don’t want to turn wide for this, so the more sails up, the better.** You should be able to see clear if you’re properly doing this.
If you follow these mindsets, you won’t ever need DA sails, as the only advantage they give you is the ability to be lazily glued to the wheel and make your crew raise/angle sails slower and park less effectively because you won’t need to leave the wheel to help them.