Tucker Commendations

  • Hide on an enemy ship for: 5 minutes, 10 minutes, 20 minutes, 30 minutes, 45 minutes, Complete all tucking Commendations 0/5

    Then once you have finished this you receive a new titled maybe called Stowaway of The Sea of Thieves or Legendary Stowaway of The Sea of Thieves (for a PL variant of these commendations) and you get new emotes

    Thoughts?

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  • This does two things I personally disagree with when it comes to incentives

    it manipulates people into being a different type of pirate than they prefer. Anything combat or interaction related should be what a pirate wants to do and not a reward chase.

    it's incredibly easy to cheese which means there are no standards for it as an accomplishment

  • Ew, gross.

    But make a stupid hard one where 3 pirates from different crews have to hide on a 4th crew's ship and that gives you the barrel hide emote. ๐Ÿค”

    ๐Ÿ˜ˆ๐Ÿ˜ˆ๐Ÿ˜ˆ๐Ÿ˜ˆ๐Ÿ˜ˆ

    Barrel hide emote is successfully reintroduced.

  • @wolfmanbush then maybe let them buy the emote in the store if they dont wanna tuck, I dont wanna do all of the tall tales 5 times yet here we are xD

  • @pithyrumble absolute pure genius you are

  • @avacadobeard244 said in Tucker Commendations:

    @wolfmanbush then maybe let them buy the emote in the store if they dont wanna tuck, I dont wanna do all of the tall tales 5 times yet here we are xD

    there is a difference between trying to keep their content active and interfering with a pirate's freedom to choose how they interact with others.

    Commendations are for everyone, that's why they exist, to get people to chase after them

    with that being accurate it's important to be responsible with them so that rewards aren't sacrificing piratical individuality and freedom.

    Commendations for turning in loot or finishing events can all be completed as a hostile pirate.

    A pirate that either wants to limit their interactions or keep them as peaceful as possible is pushed out of the rewards or pushed into a type of interaction they don't want to engage in.

    Imo it's not a healthy way to handle interactions in a shared environment where some are hostile and some are peaceful.

  • @wolfmanbush understood and noted.

  • @avacadobeard244 said in Tucker Commendations:

    @wolfmanbush understood and noted.

    I think this is where individual content is useful.

    maybe it's clips, videos, streams, whatever it may be

    this allows people to peacock their epic performances without it clashing into others.

    The great thing about individual content is it actually tells the story, people can witness what happened and how it happened and there isn't that cheese factor to the accomplishment. It's an authentic representation of the the events as they occurred.

  • @avacadobeard244
    The 10+ minutes one will be almost impossible because of lazybeard โ€ฆ

  • @pithyrumble said in Tucker Commendations:

    Ew, gross.

    But make a stupid hard one where 3 pirates from different crews have to hide on a 4th crew's ship and that gives you the barrel hide emote. ๐Ÿค”

    ๐Ÿ˜ˆ๐Ÿ˜ˆ๐Ÿ˜ˆ๐Ÿ˜ˆ๐Ÿ˜ˆ

    Barrel hide emote is successfully reintroduced.

    Omg. This. Yes. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

  • @wolfmanbush I don't like this argument because there are already comendations that require PvP such as flags turned in, set a ship on fire with fireworks, hit a ship with a cannon rowboat, hit a boat woth cursed cannon balls while having the reaper mark up, obviously most of the sea dog commendations (RIP Arena), as well as there being an achievement for stealing a piece of loot and one for sinking someone. I know that some of these can be done in a nonhostile way or on skeletons ships, but they still exist to encourage PvP actions. Also commendations requiring alliances also makes some players interact with others in a way where they might not want to.

    I still don't think tucking commendations are a great idea, but I disagree with your argument of why they shouldn't be added

  • @jojo-buddy-v2 said in Tucker Commendations:

    @wolfmanbush I don't like this argument because there are already comendations that require PvP such as flags turned in, set a ship on fire with fireworks, hit a ship with a cannon rowboat, hit a boat woth cursed cannon balls while having the reaper mark up, obviously most of the sea dog commendations (RIP Arena), as well as there being an achievement for stealing a piece of loot and one for sinking someone. I know that some of these can be done in a nonhostile way or on skeletons ships, but they still exist to encourage PvP actions. Also commendations requiring alliances also makes some players interact with others in a way where they might not want to.

    I still don't think tucking commendations are a great idea, but I disagree with your argument of why they shouldn't be added

    I don't typically look back I just look forward on this stuff

    also what existed in the past was implemented when the environment was different and when the people that played the game were more on the same page.

    As the game has grown it's done so by appealing to different types of gamers and styles and has begun to embrace more of a "be the pirate that you want to be" approach to content.

    I think that commendations and rewards should adapt to what we live in now and who we bring in now and the commendations we had in the past should stay as they are.

    It's like tall tales, they are much less intense all around than they used to be and I think that's consistent with the players that are being brought in now.

    I don't think getting anyone and everyone to fight or interact is a productive way to create exciting and positive experiences I think it's offering an environment where people have the opportunity to climb the food chain and fight each other or tuck or whatever they do. Maintaining the food chain is what creates quality fights.
    Just pushing people together to create action often leads to less than ideal interactions

  • @wolfmanbush You don't have to look back very far, about 3 months ago on the release of season 5 when they added Cannon ball hits on a ship using a cannon rowboat and set fire to a ship using fireworks, and for alliances you had to shoot fireworks while in an alliance. Considering this was the most recent content update I would consider this as the present so are you not only not looking at the past but also the present too? Using that mind set you could say "PvE servers should be added because PvP is a thing of the past and present, but I think it will change in the future" (extreme example I know but similar idea of ignoring the past and present)

  • @jojo-buddy-v2 said in Tucker Commendations:

    @wolfmanbush You don't have to look back very far, about 3 months ago on the release of season 5 when they added Cannon ball hits on a ship using a cannon rowboat and set fire to a ship using fireworks, and for alliances you had to shoot fireworks while in an alliance. Considering this was the most recent content update I would consider this as the present so are you not only not looking at the past but also the present too? Using that mind set you could say "PvE servers should be added because PvP is a thing of the past and present, but I think it will change in the future" (extreme example I know but similar idea of ignoring the past and present)

    anything that functions for either player or skelly really isn't pushing one way or another and lines up with allowing pirates more freedom to play how they want.

  • @jojo-buddy-v2 said in Tucker Commendations:

    @wolfmanbush I don't like this argument because there are already comendations that require PvP such as flags turned in, set a ship on fire with fireworks, hit a ship with a cannon rowboat, hit a boat woth cursed cannon balls while having the reaper mark up, obviously most of the sea dog commendations (RIP Arena), as well as there being an achievement for stealing a piece of loot and one for sinking someone. I know that some of these can be done in a nonhostile way or on skeletons ships, but they still exist to encourage PvP actions. Also commendations requiring alliances also makes some players interact with others in a way where they might not want to.

    Alright let's debunk that real quick

    Most of the basic flag turn ins are barely through PvP, as several pirates may spawn into the tavern with the emissary flag of a previous ship left behind from it's scuttled wreckage.

    Most commendations that ask you to use your cannon on other ships can also be applied to skeleton ships, it's not a PvP requirement BECAUSE of the chance you won't find players that will comply or fall directly into your trap with already uncommon/rare cannon ammo.

    Sinking a ship is bound to happen at some point naturally, but it proves no benefit outside of gamerscore, and stealing a chest is honestly effortless as loot that someone else temporarily picked up and put down can then be suddenly found by another player without the knowledge that someone may have been there earlier, also, no massive benefit outside of gamerscore.

    Legendary Thief is the only stealing related commendation and it's arguably laughably easy to achieve if your skill level is higher than most players in this game, or you cheese it through alliance stacking.

    Alliancing is a popular option amongst peacemakers but you don't really need to have the alliance tethered to you entirely to achieve most of those commendations, as a lot of players like the passive benefits of everything and don't want to stick around a situation they don't need to be in.

    Minimally a mostly peaceful, neutral solo can achieve every single one of these PvP-inspiring commendations and Xbox Achievements (minus Arena) without getting into too much interaction or conflict.

  • Pass for me.

    I donโ€™t need pirates trying to hide for a reward.
    Encourages the wrong thing. Like my crew wanting nothing to do but hide. When there are other things to do

  • I like it because it introduces some pirates into new forms of play.

    Frankly I think itโ€™s weird that there hasnโ€™t been a stowaway commendation yet.

    Itโ€™s just fun.

    Iโ€™m still thrown that there arenโ€™t kegging commendations too.
    I wish more pirates were nefarious. Itโ€™s so funny to find a tucker.
    And itโ€™s fun to be a tucker!

  • @nex-stargaze

    There are several stealing commendations, including for stealing and turning in Chests of Rage and Rag & Bone crates. There is also one for stealing a map bundle and placing it on your voyage table. There may be more but those come to mind immediately.

    As for the OP's suggestion. Can't say it appeals to me. Too easy to cheese and encourages a play style that is inherently trolling in nature. Yes, it's fun to get away with but surely a steal is its own reward. There are also still a ton of exploitable tuck spots (which new players may not be aware of) that need patching before this should ever be considered.

  • @jojo-buddy-v2 sagte in Tucker Commendations:

    @wolfmanbush I don't like this argument because there are already comendations that require PvP such as flags turned in, set a ship on fire with fireworks, hit a ship with a cannon rowboat, hit a boat woth cursed cannon balls while having the reaper mark up...

    Just partly true...many commendations say "...on another ship", NOT "...another player ship"...
    So hitting another ship with the cannon rowboat, for example, works on skellie ships too

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