SOT ARENA VOICE CHAT UNBAN

  • @dlchief58 Clearly you don't play Arena often, if you did play on open crew you would know there are always plenty of "new" people playing Arena. Especially during a week there is almost nothing but freshly joined people.

  • @jadescissors32 said in SOT ARENA VOICE CHAT UNBAN:

    @dlchief58 Clearly you don't play Arena often, if you did play on open crew you would know there are always plenty of "new" people playing Arena. Especially during a week there is almost nothing but freshly joined people.

    Ye but those new players are usually not talking. It's def most of the time experienced players being the most toxic.
    They're the ones calling you a bot or a chest farmer. Or a noob for not double gunning or a noob cuz u double gun.
    Calling you a noob for not wanting to TDM etc. Thats not new players doing.

    I agree that there are alot of new players, but to think theres some conspiracy theory that buncha pvers join Arena to be toxic is just stupid.

  • Aren't there emotes that would signal a GG for worthy adversaries, such as the Clap emote ?

  • @lem0n-curry Yeah but that's just so boring. We used to be able to have actual conversations. Sure we could message them specific compliments like "yo your cannons were on point," or "yo your aim is nutty," through the xbox app; but this takes away from socializing in the game.

    I miss talking to people during those long queue times. I miss being able to explain to that one solo-open-crew guy why it's taking so long lol.

    @Ocean Santa5827 I've definitely reported people for their language in this game, but if "noob" and "bot" are toxic enough for you to want to everyone to be permanently muted, then shame on you.

  • @theblackbellamy
    Thats not what i said at all, but do you REALLY need me to rabble up everything that ppl say?
    Just the other day in adventure, i was called, a more insulting word, that iam handicapped.
    I reported it ofc, but that is one variant that also exists in Arena.
    We seriously shouldn't be arguing what exactly ppl say, thats kinda pointless.

    Also i've NEVER seen ppl give eachother compliments in Arena. And i have well over 200+ games. Probably closing in on 300.

  • @ocean-santa5827 said:

    Also i've NEVER seen ppl give eachother compliments in Arena.

    And now you never will. I at least say "ggs" after every game. My whole crew does. If there's an especially sweaty crew in there & we get outplayed, I'll mention something about it.

    This is all anecdotal though. I'm sorry your experience has been rougher than mine. In all those 300 games, have you ever offered compliments?

  • @theblackbellamy said in SOT ARENA VOICE CHAT UNBAN:

    @ocean-santa5827 said:

    Also i've NEVER seen ppl give eachother compliments in Arena.

    And now you never will. I at least say "ggs" after every game. My whole crew does. If there's an especially sweaty crew in there & we get outplayed, I'll mention something about it.

    This is all anecdotal though. I'm sorry your experience has been rougher than mine. In all those 300 games, have you ever offered compliments?

    Well i frankly do not care about ppl i don't knows opinion about my performance tbh.
    And no i have not given compliments. Because i sit in discord with my friend and we usually talk about the win/lose there.
    Not like i've been asking for compliments or anything, just never seen it. I mean unless i left before someone did say it, but just from personal experience i never have. Ofcourse it can and prob do happen.

    I just think silence in something competitive like Arena is just much better decision than having it open chat.
    Theres plenty of examples where it just went horribly wrong allowing it, to the point that pretty much every multiplayer doesn't allow communication inbetween teams.

    I think League of Legends is one of the few ones, but they're insanely agressive on the bans if you even do anything slightly rude to anyone.

  • seeing as the 3% that plays arena makes up for 50% of active toxicity reports in sea of thieves i think its best the option was revoked to talk to other crews

    if you can't use the chat for anything but being foolish children insulting eachother then i think its a good thing it got revoked between crews

    in other words if you can't play nice then you can't have nice things learn from it its a video game behave better be better act better and be nice

    be it if you win or lose nothing in this game calls for verbal transgressions

    because i mean.. 3% making up for 50% of all toxicity reports..thats actually insane..no wonder the option to talk between crew got dropped so hard..

  • @jollyolsteamed Interesting point. However, I think when we get into the statistics of it we see that toxicity is obviously going to happen more because the interactions between players is guaranteed in Arena whereas in adventure it is not guaranteed. To put the cherry on top we could also conclude that peaceful(pleasant/neutral interactions) happen more in Arena as well but are not reported because we do not see a problem with it.

  • @jollyolsteamed said:

    if you can't use the chat for anything but being foolish

    You can, and people did use the chat for things other than being foolish.

    because i mean.. 3% making up for 50% of all toxicity reports..thats actually insane

    Not really when you consider how dense the population is in one lobby of arena, compared to one server of adventure. Also consider how subjective "toxicity" even is.

    You can easily (on average) run into more people in arena than in adventure. That's more people emoting, bucketing, *rolls on deck laughing *, calling each other "bots" or "noobs", and what I would call genuine toxicity (slurs/hate speech, harassment, etc).

    In adventure you may be on an active server and not even interact with any other crews. In arena we're all stuffed into one tavern for however long the queue is.

    Doesn't matter how much time the player base as a whole is spending in there, be it 3%, 50% or 100%. Because of the way the two modes are designed, you just end up having more interactions with people in arena than adventure. Shouldn't seem that "insane".

  • @clutchcosine556 said in SOT ARENA VOICE CHAT UNBAN:

    @jollyolsteamed Interesting point. However, I think when we get into the statistics of it we see that toxicity is obviously going to happen more because the interactions between players is guaranteed in Arena whereas in adventure it is not guaranteed. To put the cherry on top we could also conclude that peaceful(pleasant/neutral interactions) happen more in Arena as well but are not reported because we do not see a problem with it.

    Yes sure it happens less often in adventure that much is true

    However theres still no denying the fact that 3% makes up for 50% of toxicity reports

    Its 3% thats an insanely small number

    In comparison to 97%

    That small 3% makes up for 50% of the reports

    Last i saw the peak active players this month was almost 50000 people

    That means roughly 1500 people plays arena (roughly)

    That means roughly 1500 people out of 50000 people who play actively causes 50% of the games toxicity reports at a rough estimate if it is more or less the number is still insanely small

    And this was with rare still actively combing through reports and handing out punishments and it still causes a huge issue

    This in my opinion was the right way to handle it if people cannot be nice to eachother its best if they dont talk to eachother at all

  • @theblackbellamy said in SOT ARENA VOICE CHAT UNBAN:

    @jollyolsteamed said:

    if you can't use the chat for anything but being foolish

    You can, and people did use the chat for things other than being foolish.

    that 50% really disagrees with you and so do i

    because i mean.. 3% making up for 50% of all toxicity reports..thats actually insane

    Not really when you consider how dense the population is in one lobby of arena, compared to one server of adventure. Also consider how subjective "toxicity" even is.

    i think how dense a game is shouldn't matter at all

    i don't behave differently at my dense highly competetive workplace i don't talk trash to my co-workers who i am actively competing against

    this arguement makes no sense

    doesn't matter how many people you are exposed to

    if you cant behave like a decent human being around other human beings you shouldn't talk to them simple as that

    You can easily (on average) run into more people in arena than in adventure. That's more people emoting, bucketing, *rolls on deck laughing *, calling each other "bots" or "noobs", and what I would call genuine toxicity (slurs/hate speech, harassment, etc).

    being called a bot and a noob can be taken in many different ways

    you may have one understanding of toxicity some have others doesn't make them less valid just because you don't think they aren't toxic

    never make the mistake in comparing people to others no two souls are the same

    In adventure you may be on an active server and not even interact with any other crews. In arena we're all stuffed into one tavern for however long the queue is.

    and where does this mean that people should start trash talking?

    how in the world does being with people incentivize trash talk? or the toxic behaivor??? this logic you keep on repeating yourself over just doesn't make sense to me

    Doesn't matter how much time the player base as a whole is spending in there, be it 3%, 50% or 100%. Because of the way the two modes are designed, you just end up having more interactions with people in arena than adventure. Shouldn't seem that "insane".

    yes it is insane this is the third time you use the logic about "well we are in a dense crowd" arguement and it still makes no sense

    why in the world would a dense population cause toxicity? by simply being near eachother?????

  • @ocean-santa5827 I see you did not read my post but rather just shared your own opinion. I respect your opinion here but I also find it incredibly ignorant for you to share your opinion and you won't even consider mine. And I did separate my ideas into paragraphs if you would just take the time to read it you would see the pattern of a long space separating each paragraph. A space does nothing to the amount of you must read it is simply a psychological effect that makes you THINK it is not as much as it really is. Again, this is the sign of laziness from the majority of people who believe in the arena voice ban show.

    (nice big spacing for you where below you can find a counter to your post)

    You bring up valid points about the toxicity in Arena which is people people trash talking(which IS name calling). I agree all your evidence that supports your point is valid such as the "if you don't tdm you are a bot". However, you bring up the same point twice with "ppl trashtalking" and "calling names" so your repeated phrase just worded differently adds no validity to your argument. And for those toxic encounters you mentioned the best solution we created in this thread was we can turn voice chat off by default and for those players who like it can use it. It allows for the best of both worlds. No "toxic" voice chat for you and yes voice chat for us players who enjoy it. No one is left out of the equation. At the end, you brought up something that has nothing to do with topic. 3-4 people teaming on a sloop you faced in battle; This adds no validity to your argument but shows you lost focus on the subject at hand. This is a post about the ban on voice chat in arena , not people teaming up in arena. Thank you.

  • @jollyolsteamed before I continue, I want to make clear that explaining something and defending something are two separate things. I'm not justifying toxic behavior. I was explaining why you end up with more toxicity reports.

    I'm not saying:

    being with people incentivize[s] trash talk... or the toxic behaivor

    or that

    a dense population cause[s] toxicity

    People can be toxic. Both in adventure, and in arena.

    The difference is that the population of adventure is spread so far out, over many more servers than arena. So, toxic people seem few and far between.

    Interactions in adventure happen a lot less commonly. Sure, you may end up on a full server every now and then, but it is not guaranteed every time. And even if you do end up on an active one, you're not guaranteed to even see all the players face-to-face every time.

    Arena is a lot different. There are fewer servers, yet the individual lobbies are much busier than adventure in terms of crew/population density. This means that the toxic players are no longer spread out as much. By design, you are bound to run into these people a lot easier than you would in adventure.

    It's not that the density causes the toxicity, it's that the toxic people are more apparent because of the density.

    Now, forget just the toxic people. Let's throw in the people who use emotes to showboat, or go *rolls on deck laughing * after outplaying an opponent, or bucket an opponent. You may have whatever opinions you have about them, but I am too thick-skinned to see any of this as toxic.

    What I suspect is that your 50% of reports included everything from racism to innocent bucketing. And because Rare was giving up on arena, they didn't want to bother spending time sorting the legitimate claims from the bogus ones.

  • @theblackbellamy said in SOT ARENA VOICE CHAT UNBAN:

    @jollyolsteamed before I continue, I want to make clear that explaining something and defending something are two separate things. I'm not justifying toxic behavior. I was explaining why you end up with more toxicity reports.

    I'm not saying:

    being with people incentivize[s] trash talk... or the toxic behaivor

    or that

    a dense population cause[s] toxicity

    thank you for clearing that up i apologize if i accused you of anything just a simple misunderstanding then! i am by no means looking for a heated arguement so once again thank you for clearing that up

    People can be toxic. Both in adventure, and in arena.

    yes i agree

    The difference is that the population of adventure is spread so far out, over (seemingly) many more servers than arena. So, toxic people seem few and far between.

    yes the population is spread out across a larger map

    but that still doesn't solve the fact that toxicity is a rampant issue in arena

    i've had plenty of times where i see ships everywhere i go aswell as moments where i dont see any for hours and i rarely run into toxic people out on the sea (i have run into many but not often when i do run into people) just wanted to clear that up

    Interactions in adventure happen a lot less commonly. Sure, you may end up on a full server every now and then, but it is not guaranteed every time. And even if you do end up on an active one, you're not guaranteed to even see all the players face-to-face every time.

    it happens often atleast in my experiences thats because i do the events that incentvizes pvp like forts fleets and so on but lets judge it from an average player to player experience player interaction isn't as common as arena but it isn't uncommon either and usually not so far away from arena

    all of the events we have are designed to incentivize pvp and to bring people in togheter as foes or allies

    normal voyages and tall tales is pretty much the only thing that isn't a pvp incentivizer

    Arena is a lot different. There are (seemingly) fewer servers, yet the individual lobbies are much busier than adventure in terms of crew/population density. This means that the toxic players are no longer spread out as much. By design, you are bound to run into these people a lot easier than you would in adventure.

    It's not that the density causes the toxicity, it's that the toxicity is more apparent because of the density.

    there is some sense to that yes however we know there to be a rough 1000-2000 active players in arena at a rough estimate judging by recent active player statistics this could be absolute bogus or it could be true so dont take this as fact but take it as a likely possibility

    the cause of this 50% is either that rare isn't banning or punishing toxic players or theres just alot of them in arena which wouldn't be surprising competetive modes bring out foul sides of people

    in my opinion rare wasn't ready to handle a competetive side of sea of thieves and they executed arena poorly which is why they gave up on it nobody plays it

    except the hardcore veterans and the few poor new players who decide to try it out for the first time

    Now, forget just the toxic people. Let's throw in the people who use emotes to showboat, or go *rolls on deck laughing * after outplaying an opponent, or bucket an opponent. You may have whatever opinions you have about them, but I am too thick-skinned to see any of this as toxic.

    yes taunting someone who lost is absolutely toxic and is considered bad sportsmanship

    you are basically rubbing salt into an already open wound its unnecesary

    the goal of being toxic is to tick someone off and hurt them emotionally in some cases even mentally if none of this was the goal

    then it would be considered banter but banter is only ever okay with people who like it and consents to such a conversation

    i personally find little to nothing offensive but that doesn't mean someone else doesn't

    thing is toxicity is not really a writen in stone term of use

    theres actually very few things that says "THIS IS TOXIC" right now its personal

    example if you told your friend he or she was fat and he or she got insulted by this and you say "well you shouldn't be insulted it was a joke" nobody can tell he or she that it isn't hurtful only he or she can

    its personal wether or not something is toxic while usually there needs to be a middle ground as what is considered "okay" by standards in video games otherwise everything could be toxic

    but im sure you understand what im trying to say

    you and i may be thick skinned i love myself a friendly banter but not everyone does

    What I suspect is that your 50% of reports included everything from racism to innocent bucketing. And because Rare was giving up on arena, they didn't want to bother spending time sorting the legitimate claims from the bogus ones.

    this i cannot believe

    what i do believe is that this continous acts of toxicity has been going on for much longer than what we know about

    and that these numbers have been high even before they let out the data to us and way before they pulled the plug on the dying mode

    theres really no sure way of knowing and you cant base this arguement as fact and neither can i

    all we can simply do is give our theories and try to work out a logical and reasonable stand point on which we both can agree on or just simply agree to disagree

    the only thing that is fact right now is that 3% of the playerbase is making up for 50% of the toxicity reports

    why or how nobody knows we can only theorize and nothing about it is fact

    i personally think removing the ability to talk other crews was the best way to do it because theres no real need or reason to do so

    i've seen people's reason for having the ability to do so like telling someone good game but that isn't really necessary either and it isn't exactly a function that serves as a life necesity for the mode it is simply a sacrifice to end a bigger problem

    as in my opinion i dont think rare was ready for a competetive area of this game and since it basically died on release i don't think they ever intended to spend too much resource on it due to the intial criticism they got for the mode

  • So i think the reason for the ammount of reports comes from the fact players have access to a list of players in the lobby, adventure you do not. Now yes there are players out there spouting "gamer words" but like it was mention earlier, they get reports for people beong "toxic" but nothing for being a good boy/girl/attack helecopter. Im part of the 3% that has stuck to the arena, yes ive had to report players due to them dropping "insert racial slurs" but ive never reported unless i recorded the incedent and provided said video to rare. But ive always enjoyed the arena for the interactions, who here has been in a lobby with me while i try to make people sing wrecking ball? Or just talking about a preivious game and the plays made by another crew, or a simple gg, or a omg you a god like with those cannons. Heck when among us was big i was on the purple ship and i grabbed reds ladder only to have a guy waiting with a blunderbus yelling "purple is kinda sus" (we was talking about it in the lobby prior that match) but those interactions dont merrit a report cause it was fun. Now its "just going through the motions" let us atleast speak in the tavern or just mute everyone with the option to unmute :(

  • @jollyolsteamed well we can agree on some, and agree to disagree on some.

    i've had plenty of times where i see ships everywhere i go aswell as moments where i dont see any for hours and i rarely run into toxic people [in adventure] (i have run into many but not often when i do run into people) just wanted to clear that up

    Lol of course the toxicity doesn't seem as often in adventure. Again, there are so many servers and the play-areas are much larger, so there are moments when you don't see a ship for hours. This isn't the case in arena.

    [interactions happen] often atleast in my experiences... because i do... forts fleets and so on... it isn't uncommon either... not so far away from arena

    Okay, and when you're doing those forts and fleets, after the pvp is over, do you hang out with the opponents for 10+ minutes in a tavern?

    Often times when I'm grinding pve, I like to throw up the reaper's emissary and I also do events. Most of the time my pvp interactions w/ other crews last maybe a few minutes. The only chance I get to see them face-to-face is if I have to board.

    In arena, you're consistently interacting with other players for much longer: before, during and after the match.

    competetive modes bring out foul sides of people

    Sure, and you can add this to the list of reasons as to why you might get more reports of toxicity from arena.

    in my opinion rare wasn't ready to handle a competetive side of sea of thieves and they executed arena poorly which is why they gave up on it nobody plays it

    Yes.

    taunting someone who lost is absolutely toxic and is considered bad sportsmanship

    Well it depends on the kind of taunt, doesn't it? What about context? If you board me, and I 2-tap you, and I bucket your floating soul, am I being toxic? Lol.

    the goal of being toxic is to tick someone off and hurt them emotionally in some cases even mentally if none of this was the goal

    The goal of being toxic, yes. But the intent behind emoting, bucketing, or rated-pg terms like "noob" doesn't necessarily have to be to hurt someone emotionally or mentally. Sometimes you do stuff to make yourself feel good, not them feel worse. It's not always for salt in their wound, sometimes it's the cherry on your cake.

    banter is only ever okay with people who like it and consents to such a conversation

    I'm not exactly sure what you meant by this, but if I take it literally, then I disagree with it entirely. I'm not going worry about consent before calling someone a bot lol.

    nobody can tell he or she that it isn't hurtful only he or she can

    This is true. But if we have to draw a line at what is acceptable and what isn't, we can't base it off of what every individual is hurt by. Some people might get emotionally distraught by being spawncamped. Or if you steal their loot. Should this be banned, just to protect those whose feelings get hurt?

    Like you suggested, calling your friend fat in real life is pretty toxic.

    Calling someone a bot or a noob in a video game seems so benign in comparison, doesn't it?

    the only thing that is fact right now is that 3% of the playerbase is making up for 50% of the toxicity reports

    Keep in mind that it's not 3% of the playerbase. Arena is how the playerbase as a whole spent 3% of it's time.

    All this means is the playerbase spent 97% of its time in less dense servers, and 3% of their time in high dense ones. Imagine someone who spends 97% of their time in a rural town being surprised that most of the crime they hear about happens in a populated city, even though they only spend 3% of their time there.

    You already know how I think density plays a role in finding toxic people, so I won't beat that dead horse.

    Also, you do pvp events, but not everyone does. They may not run into as many people per session as they would if they spent 3% of their time in arena. Their adventure sessions could be quiet, peaceful, full of friendly allies, with occasional pvp that requires running into the red sea. Then they try arena for a change of pace; maybe they're have an interest in the purple weapons. They get spawncamped. Then come to the forums to complain about toxicity.

    These are the sorts of people that I suspect flooded Rare with reports, and overwhelmed them.

    i personally think removing the ability to talk other crews was the best way to do it

    We'll agree to disagree here. All the good reasons to keep the ability have already been spelled out in this thread, as well as in the developer update thread.

    i don't think they ever intended to spend too much resource on it due to the intial criticism they got for the mode

    We'll agree here, and I'll try to tie this into my previous post. Because only 3% of total time was spent in arena, they decided not to spend any resources on it, that includes the workload required to sift through all the toxicity reports coming from it.

  • This conversation exposes the real problem.
    Some "salty" pirates stretch "toxic" to include better than them game-play. In old days we called them "sore losers"
    Now with out voice/chat their "complains" have no merit. I think Rare should disable voice/chat in adventure too.
    Me and my Fort friend decided to spend time in Adventure mode.
    Result: 12 ships went down with their cargo. Since we both level up we were not too much concern about collecting things.
    Now to our defense we did not fire on any ship first, they all fired at us first, as soon us we went by. Many came to us directly "We were Reaper emissary"
    The amount of trash talk all crews tossed at us in that period was worse than what I have seen in arena.
    We were in private chat so we did not talk to them which seem to aggravate them even more although, I had to fight urges to call them out.
    It was so epic, because at one point our sloop was fighting multiple ships at the same time (just like Arena), all bigger ships with more crews.
    We survived all, and that's what happens when mini TDM crew meets Adventure crew.

  • @theblackbellamy said in SOT ARENA VOICE CHAT UNBAN:

    @jollyolsteamed well we can agree on some, and agree to disagree on some.

    i've had plenty of times where i see ships everywhere i go aswell as moments where i dont see any for hours and i rarely run into toxic people [in adventure] (i have run into many but not often when i do run into people) just wanted to clear that up

    Lol of course the toxicity doesn't seem as often in adventure. Again, there are so many servers and the play-areas are much larger, so there are moments when you don't see a ship for hours. This isn't the case in arena.

    agreed that much is true

    [interactions happen] often atleast in my experiences... because i do... forts fleets and so on... it isn't uncommon either... not so far away from arena

    Okay, and when you're doing those forts and fleets, after the pvp is over, do you hang out with the opponents for 10+ minutes in a tavern?

    no i don't thats exactly why the removal was neccesary in almost every competetive mode in games you straight out to the menu after the match is finished like OW which i play religiously

    if taken in comparison the toxicity usually happens at high ranks and by ones own teammates

    one possible solution instead of muting outside crews could be that instead of spending time in a lobby with other crews

    you are put in your own tavern with your own crew both at the start and at the end possible solution?

    though i doubt they'll do this as they said they wouldn't update arena anymore

    Often times when I'm grinding pve, I like to throw up the reaper's emissary and I also do events. Most of the time my pvp interactions w/ other crews last maybe a few minutes. The only chance I get to see them face-to-face is if I have to board.

    In arena, you're consistently interacting with other players for much longer: before, during and after the match.

    often toxicity happens during the fight in adventure i see how it can be a problem if your forced to spend time with said toxic people afterwards thats the part that probrably should have changed to minimize exposure to toxic people

    competetive modes bring out foul sides of people

    Sure, and you can add this to the list of reasons as to why you might get more reports of toxicity from arena.

    exactly

    in my opinion rare wasn't ready to handle a competetive side of sea of thieves and they executed arena poorly which is why they gave up on it nobody plays it

    Yes.

    taunting someone who lost is absolutely toxic and is considered bad sportsmanship

    Well it depends on the kind of taunt, doesn't it? What about context? If you board me, and I 2-tap you, and I bucket your floating soul, am I being toxic? Lol.

    the goal of being toxic is to tick someone off and hurt them emotionally in some cases even mentally if none of this was the goal

    The goal of being toxic, yes. But the intent behind emoting, bucketing, or rated-pg terms like "noob" doesn't necessarily have to be to hurt someone emotionally or mentally. Sometimes you do stuff to make yourself feel good, not them feel worse. It's not always for salt in their wound, sometimes it's the cherry on your cake.

    what intentions have for taunting be it no harm or to do harm you can't tell others what they shouldn't be hurt by

    while obviously taunting isn't against any rules thats not what im trying to say

    but what im trying to say is taunting isn't necessary and it obviously will make people salty leading up to a report

    banter is only ever okay with people who like it and consents to such a conversation

    I'm not exactly sure what you meant by this, but if I take it literally, then I disagree with it entirely. I'm not going worry about consent before calling someone a bot lol.

    why would you need to call someone a bot in the first place??? theres literally no reason i think if people realized that they don't have to interact with others in a forceful manner the experience of arena could be greatly improved

    banter basically teasing someone or being sarcastic and such for fun (while both companies involved agrees to it) otherwise it isn't considered banter it could be considered insulting and disrespectful

    this is commonly reffered to as common banter and it is a thing i grew up to learn that it is only ever okay to banter with someone if they want to do it

    i've said some messed up things to my friends and we all we're in on it and had fun but when i said the exact same thing to someone else they got very hurt by it

    story short: banter is okay with people who want to banter otherwise it comes off as insulting and disrespectful

    nobody can tell he or she that it isn't hurtful only he or she can

    This is true. But if we have to draw a line at what is acceptable and what isn't, we can't base it off of what every individual is hurt by. Some people might get emotionally distraught by being spawncamped. Or if you steal their loot. Should this be banned, just to protect those whose feelings get hurt?

    obviously yes i agree there is a line as to what is considered "toxic" to keep to rules

    however what im trying to say if you tell someone something verbally once they lost to you and exhibit bad sportsmanship your obviously going to have unhappy people thats just the natural result of it

    Like you suggested, calling your friend fat in real life is pretty toxic.

    Calling someone a bot or a noob in a video game seems so benign in comparison, doesn't it?

    yes but why would you need to call someone a bot or a noob? that isn't necessary and if the chat is used for that reason why do people need it

    the only thing that is fact right now is that 3% of the playerbase is making up for 50% of the toxicity reports

    Keep in mind that it's not 3% of the playerbase. Arena is how the playerbase as a whole spent 3% of it's time.

    All this means is the playerbase spent 97% of its time in less dense servers, and 3% of their time in high dense ones. Imagine someone who spends 97% of their time in a rural town being surprised that most of the crime they hear about happens in a populated city, even though they only spend 3% of their time there.

    ah i must have misread this thank you for clarifying

    You already know how I think density plays a role in finding toxic people, so I won't beat that dead horse.

    Also, you do pvp events, but not everyone does. They may not run into as many people per session as they would if they spent 3% of their time in arena. Their adventure sessions could be quiet, peaceful, full of friendly allies, with occasional pvp that requires running into the red sea. Then they try arena for a change of pace; maybe they're have an interest in the purple weapons. They get spawncamped. Then come to the forums to complain about toxicity.

    These are the sorts of people that I suspect flooded Rare with reports, and overwhelmed them.

    one thing i can tell you is that im not very friendly ingame i jump to cannons at the first chance i get and often go pirate hunting

    my experiences with pvp while i am the one boarding are usually mute people 95% of the time

    but the pve players are not responsible for these numbers thats a conspiracy theory that i cannot get onboard on thats too far of a stretch

    i personally think removing the ability to talk other crews was the best way to do it

    We'll agree to disagree here. All the good reasons to keep the ability have already been spelled out in this thread, as well as in the developer update thread.

    i don't think they ever intended to spend too much resource on it due to the intial criticism they got for the mode

    We'll agree here, and I'll try to tie this into my previous post. Because only 3% of total time was spent in arena, they decided not to spend any resources on it, that includes the workload required to sift through all the toxicity reports coming from it.

    then i think we can say we agree on some and disagree on some and had a pleasant conversation

    I also must say i respect you greatly you are one of the few people who still remain respectful despite having some disagreements and still remain on topic and respectful much respect to you

  • @jollyolsteamed said:

    in almost every competetive mode in games you straight out to the menu after the match is finished like OW... one possible solution instead of muting outside crews could be that... you are put in your own tavern with your own crew

    I haven't played OW, but in games like CoD, everyone is taken to the same menu after a match. By default, everyone is unmuted, and it is incredibly easy to mute everyone with the click of a button.

    Before this patch, in arena, everyone was unmuted and it was incredibly easy to mute everyone by navigating through the menu.

    I haven't had many positive interactions with strangers in a CoD lobby, but I have met a lot of fun people in arena. Bringing teams into their own lobby could have also cut down on reports, but it would also have been boring compared to old arena's social atmosphere.

    what intentions have for taunting be it no harm or to do harm you can't tell others what they shouldn't be hurt by

    I'm not trying to tell others they shouldn't be hurt when called a bot, or when they are being spawncamped, or when they are sunk, or when their loot is stolen. What I am saying is that we shouldn't dictate rules of engagement based on what hurts their feelings.

    but what im trying to say is taunting isn't necessary and it obviously will make people salty leading up to a report

    Yes. Exactly. Someone taunts, even within the rules of the game, and will still make people salty, leading up to a report. Hence the overwhelming reports for toxicity in arena.

    why would you need to call someone a bot in the first place???

    Idk, because they missed a sword lunge and I two-tapped them?
    Because they fell off the ship accidentally?
    Because they spammed blunderbombs and killed themselves?
    Because they still need cosmetic commendations and forgot to have them equipped? Lol.

    It's a silly, goofy term that can be applied to literally anyone for almost any ridiculous reason in-game. We call each other and ourselves bots all the time.

    banter is okay with people who want to banter otherwise it comes off as insulting and disrespectful

    Maybe, but what we might disagree on, based on your approval of the change, is the idea that the onus should be on the individual to mute others that they find insulting or disrespectful.

    If you find their words toxic, mute their voice and text. If you find their pirate chat toxic, mute their pirate chat. If you find bucketing toxic, stop being such a bot :P . It's all in good fun.

    if you tell someone something verbally once they lost to you and exhibit bad sportsmanship your obviously going to have unhappy people thats just the natural result of it

    Once again, we seem to be landing on the same point. As subjective as toxicity is, I feel that a lot of people were unhappy with, and reported a lot of behaviors they came across in arena, whether or not the behaviors actually breached the code of conduct.

    i think we can say we agree on some and disagree on some and had a pleasant conversation... you are one of the few people who still remain respectful despite having some disagreements and still remain on topic... much respect to you

    Right back at'cha, brother. I might show this game tough love, but it is love. I'm sure you want what's best for this game too. Glad we can at least respectfully disagree on what that is lol.

  • @ocean-santa5827 I am not saying people join arena to be toxic, but from my experience its really the new players who are toxic. Experience players usually are in private chats and not hot mic-ing. Its the new, and newish players that are constantly trash talking and when they get beaten that's where they go for as many bad words as possible. And PVE Legends are usually the ones getting their rear end handover to them because they used to easy mode in Adventure.
    You don't have to take my word for it. just search for Arena trash talking on youtube or twitch , some streamers are making money of it. Arena does not make any difference in that. The same people will do the same (if not more trash talk when they about lose their ship full of loot in adventure mode.

    Its like dogs, big dogs don't bark often (how many times you heard wolf bark) its small dogs trying to made themselves bigger that bark the loudest and all the time.

  • @dlchief58 Do you think that we should place everyone in jail because some people are criminals?

  • @foxdodge said in SOT ARENA VOICE CHAT UNBAN:

    @dlchief58 Do you think that we should place everyone in jail because some people are criminals?

    LOL, nice straw man there.

  • @dlchief58 Not really, I was hoping you'd look at it from a different point of view.

  • @clutchcosine556 said in SOT ARENA VOICE CHAT UNBAN:

    @ocean-santa5827 I see you did not read my post but rather just shared your own opinion. I respect your opinion here but I also find it incredibly ignorant for you to share your opinion and you won't even consider mine. And I did separate my ideas into paragraphs if you would just take the time to read it you would see the pattern of a long space separating each paragraph. A space does nothing to the amount of you must read it is simply a psychological effect that makes you THINK it is not as much as it really is. Again, this is the sign of laziness from the majority of people who believe in the arena voice ban show.

    Don't judge others by my actions. I didn't wanna read the wall of text because it was not put in paragraphs.
    It was just a really long rambling put in a big wall. You didn't put effort insetting it up for ppl to read it.

    (nice big spacing for you where below you can find a counter to your post)

    How thoughtful.

    You bring up valid points about the toxicity in Arena which is people people trash talking(which IS name calling). I agree all your evidence that supports your point is valid such as the "if you don't tdm you are a bot". However, you bring up the same point twice with "ppl trashtalking" and "calling names" so your repeated phrase just worded differently adds no validity to your argument. And for those toxic encounters you mentioned the best solution we created in this thread was we can turn voice chat off by default and for those players who like it can use it. It allows for the best of both worlds. No "toxic" voice chat for you and yes voice chat for us players who enjoy it. No one is left out of the equation. At the end, you brought up something that has nothing to do with topic. 3-4 people teaming on a sloop you faced in battle; This adds no validity to your argument but shows you lost focus on the subject at hand. This is a post about the ban on voice chat in arena , not people teaming up in arena. Thank you.

    Ye i repeated myself, was unnecessary i can agree.
    Teaming has very much to do with this topic. As turning of voicechat between crews also countered this.
    So i felt it was needed to be brought up. Sure perhaps you didn't touch on that subject, but i think it very much goes in line with this. And it does add validity to my argument, it doesn't get taken away just because you say so.

    Just to repeat what you said at the end "This is a post about the ban on voice chat in arena"
    And then "not people teaming up in arena. "
    How do you think those who see eachother and team up communicate?
    Because i do know, it was by ingame chat.

    I can agree with me ignoring your point entirely was perhaps a bit much, but i kinda knew already where it was going.
    And didn't feel like reading an entire wall of it.
    You even summed it up very nicely in a very small paragraph.

  • It might be that 3% of play time makes up 50% of complaints, but for me Arena is generally a more casual(and less duplicitous/more honest) form of the game where the stakes aren't as high so a loss doesn't feel as painful or bad(it's also a good place to take out those frustrations from Adventure). What if it turns out that in Adventure because of the higher value of loot and therefore the higher stakes, that say 70% or 80% of total player interactions could be described as "toxic" compared to say 10% or 20% in Arena? Would that mean that because there are less positive player interactions and more negative player interactions as a proportion of total player interactions, then Adventure is actually the more "toxic" environment and should also have their voice and text chat privileges revoked? If the goal is to reduce the total number of complaints then I guess Rare's actions make sense, but if their goal is to help foster a player base that is invested into the community and the game then this was a poor decision IMO.

  • @one-eyed-curly I don't agree that Arena is "generally a more casual form of the game". Actually, to me it's quite the opposite. Players in Arena try a lot harder and are a lot more competitive than in Adventure. And that's the actual reason people become a lot more toxic. Competitiveness breeds this kind of behavior. Yes, it also exists in Adventure mode, especially if you have a lot of loot or athenas, but like other people mentioned, it's all much more concentrated in Arena.

    Stats don't lie and SoT is a business for Rare at the end of the day. If they identify a major problem with a specific small environment of their game, that is consuming massive resources on their customer service, they need to take action. Is it too extreme? It's up for debate of course. I myself am very much content with the decision. I already muted the voice chat while in Arena by default but the chat ban is a welcome change to stop the never ending TDM'ers (A large part of this toxic behavior, as well.) and insulting. I can count in my hand the number of times I got a GG after an arena match in well over 200 games.

  • Like you said, there is absolutely no reason this should've been implemented in the first place. Joe Neate himself got ratio'd to hell in the post announcing this and there have been so many posts justifying adding it back, after all this backlash there is absolutely no excuse for rare not adding it back. They kill arena and then wonder why nobody plays it.

  • @one-eyed-curly people hate losing loot lol. I've been called way worse while spawncamping in adventure than when I've been spawncamping in arena.

  • @jadescissors32 said in SOT ARENA VOICE CHAT UNBAN:

    @ocean-santa5827 I am not saying people join arena to be toxic, but from my experience its really the new players who are toxic. Experience players usually are in private chats and not hot mic-ing.

    It's hardly only through hot micing that insults come from. While they do use (maybe idk) discord or something to communicate with eachother. They very much still use ingame mic to throw insults around.
    And it's also written many times. I don't think theres some sort of % higher in new players vs experienced, hell i doubt any of us could prove it anyway. But i see alot of experienced + non experienced ppl throw insults around.
    It's usually the type of different insults that differ from experienced vs non experienced. For example non experienced could insult you and claim you're "exploiting" or "hacking" and then experienced player could insult you for not being able to kill them or retaliate when they spawnkill etc. Also the type of weapon you use, like sword is very insulted from an experienced player and if you use double gun, a non experienced would complain or insult you.

    Its the new, and newish players that are constantly trash talking and when they get beaten that's where they go for as many bad words as possible. And PVE Legends are usually the ones getting their rear end handover to them because they used to easy mode in Adventure.

    Oh ye pve players insult ALOT when they lose loot, it's pretty comical.
    The number one rule i'd teach any new player is, don't get mad if you sink or lose loot, everyone has lost loot and everyone will. Just get used to it. Not sure many "pve legends" go for Arena tho.

    You don't have to take my word for it. just search for Arena trash talking on youtube or twitch , some streamers are making money of it. Arena does not make any difference in that. The same people will do the same (if not more trash talk when they about lose their ship full of loot in adventure mode.

    You're making a really good case here to remove ingame chat for Arena.
    Actually, you're even hitting the nail on the head here. This is precisely why.
    The toxicity is soo widespread in Arena, it had to be dealt with.

    Its like dogs, big dogs don't bark often (how many times you heard wolf bark) its small dogs trying to made themselves bigger that bark the loudest and all the time.

    Im not sure i'd compare us to dogs, but i get what you mean.
    I bet theres new players that yell alot. But i wouldn't even hesitate on saying that experienced players
    insult just as much. It depends on what type of person you are more than how much you've played the game.
    I think most here have been new and experienced players and not thrown insults around.
    How many skilled players doesn't just trashtalk the hell out of you when you sink or they spawncamp you, watering your boat so they can continue to spawncamp, then yelling in mic "just scuttle, scuttle dude, we gonna spawncamp you, just scuttle." Thats not something new players do.

  • @ocean-santa5827 Wait are you saying that telling you to scuttle or spawncamping you is Toxic activity/trashtalk?

    If thats the case than any interaction between players should be disabled and this game should be singleplayer.

    Now on the topic of "real" trashtalk... again there are plenty of videos with game tags that show who is trashtalking.
    Me myself I have 1 TB of videos because I record pretty much every game and I often check their game profiles. I have never had to report mini TDM player from Arena. Most of them dont even talk (who has a time between bunny hoping, food spam to do their trashtalk)

  • @ocean-santa5827 said in SOT ARENA VOICE CHAT UNBAN:

    Theres literally 0 reason for you to chat with enemies.

    I've met a lot of very cool Pirates and had some hilarious games with people chatting openly between crews.

    There's one reason for you ;)

  • @theblackbellamy amazing never would of thought of such a thing lul

  • @d3adst1ck

    What if I told you...

    F

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