@tyfex3896 said in [Mega Thread] PvP and PvE Playstyle Discussion:
@cotu42
Sadly, you aren't seeing the potential from a strict PvE players perspective.
Yet you yourself stated you are not wanting a strict PVE players perspective. You want to be able to hit that Adventure mode button and come and PVP...
Then learn to use the tools in the game! You can play pure PVE in this game without ever shooting at a fellow pirate. It is literally an open world sandbox game that offers everything you need to play the game in the style of your choice. You just actually need to play it and execute your style. You know how I know this is possible... I have literally done the PVE as a solo. I just don't need to hit a different menu button to keep myself safe, I take the tools the game provides and learn to use them. I play the game, instead of asking for the game to keep me safe when I don't want to be hit, but expect the game to allow me to hit others when I want to. PvEvP players are not here to be the punching bags of the strict PVE people nor the loot piñata's for the strict PVP people. We are PvEvP players, we expect everyone to do both elements of the game and Rare to provide us with the incentives to do just that.
The games PvE side is so strong, that there are people who want to only consume that side of the product. The Product itself can support both populations, thrive even. Games like The Division, give players the choice in the side of the product that best suits their play style, in the moment, at any given moment of the players choosing. That is player choice and empowerment, which would make the game appeal to a broader audience, thus driving sales, increasing revenues, which in turn builds a better product for the consumer. I REALLY don't understand how this is such a hard concept to grasp. Let the product support the product. LISTEN TO YOUR CONSUMER BASE ASKING FOR SOMETHING!! It is THAT simple.
Division isn't really a PvEvP game though, it has two very distinct fields they offer and sure they do it pretty well. Yet that just means they offer a PvE or PvP style and they reward both. Rare kinda tried making a PvP choice and reward it... it is called the Arena and that flopped. See it as a proof of concept, which failed. So... yeah... doubt they want to go that route and move away from the PvEvP concept they started out with and made them successful. A PVE game with a PVP option is just not the same as a PvEvP game and that is the consumer base mainly for Sea of Thieves.
Let me put it in a way you maybe understand better:
HERE IS A CONSUMER ASKING TO NOT ADD IT! LISTEN TO YOUR CONSUMER BASE! I WILL LEAVE THE GAME IF YOU ADD IT... ooh wait... we are yelling different things... what now? You aren't asking for the product to support the product, you are asking it to compete with itself.
What is the hard concept to grasp here, the demographic of the game is a PvEvP one. Therefore their target audience kinda wants a shared open world that they promised. You can go like the strict PVErs want this, the strict PVPers want this... but that isn't the consumer base they focus on. We don't want the game to fight with itself to determine who wins the PVE style or the PVP style... we want them to mingle, be intertwined chill out together hoomie.
You offer cola, yet coffee is really popular as well, but so is beer... Should you try and dominate all those markets by adjusting your cola or stick to your own? That is the better comparison when you are talking about game genres. Sure they are all drinks, but they have some real core differences. I like them all, but doesn't mean I want my cola to start tasting more like coffee or beer, just because some people would like it and they only like one type of drink. The options the game offers isn't different products like with soda, you don't pick one and buy that one... you get them all, it is one product, one drink.
I am not seeing the potential? I actually do and I really am liking what they are doing with it. A casual, horizontal progress, off line raid free PvEvP game in a pirate theme, it is a great game with lots of potential, a niche market with nearly no competitors and a development team that seems to get it (for the majority). There is a reason that after 3 years I am still here playing it...the game has gotten better with time as well, though some minor choices could use some work.