Where have all the Legends gone?

  • Ahoy!

    Some of you might recognize me from my videos, I have been a very active member of the community since day one, doing all within my power to spread the word through my channel about this game, recruiting members and doing Server wide events, I also sailed with Rare Dev stream which was one of the best things that happened to me in the seas, it was a great honor.

    Recently everything has been changing, downwards, Rare adding several means of pushing players to Pirate Legend is something I cannot understand. , still some players think of it as the End Game and end up leaving the seas a week after getting the Legendary Title, why? because they are getting the title too fast.

    The first Six months of the Sea of thieves, whenever you saw the legendary title or outfit, it meant that there is a legend to confront and deal with, and whenever you saw Athena sails, you better be prepared.

    Recently I have been seeing Athena 10 Pirate Legends scuttle and run away most of the time, even if they engage in battle, they lose from their own simple mistakes like storing Gun-powder Barrels in Captains Quarters or crashing into islands.

    My journey to Legend took long and was amazing, full of memories, and I met players more than a year ago and still sail together every single day for no less than 4 hours.

    It is rare now to see active servers , its mostly players who want to do their own thing, and if you attack, they send you messages on xbox, "WHY!! THAT TOOK HOURS" All better and more coordinated crews moved to Arena.

    Letters of commendation, giving away rep that fast in the game is very harmful in my honest opinion, i know many players that joined my discord, were very active, sailed everyday, but you know where the problem was? They got the game on gamepass, and got to PL in 2 weeks, so there is nothing more to look forward to. Like they say, Easy Come, Easy Go.

    I do not understand why getting players to Pirate Legend really fast is even a thought in the first place, from facts, experience and daily sailing, it is only making the servers and player base worse.

    I will still play this game until the day i'm physically not able to sit on a PC anymore, and I love this game too much to see it getting harmed, that is why I am saying all this.

    I made a video about it on my channel and if you read the comments you will know exactly what I am talking about, its all really sad feedback about the situation, please Rare, calm down on the "Get to Legend in 2 minutes" voyages, letters and events like double XP.

    I will always provide for this game with everything I can. But if I can get an answer to one question, Why are you pushing players to Pirate Legend very fast?

    Thank you, wind in your sails!

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    I agree 100%. We have been complaining about this for so long now, but for some reason Rare don't seem to care. They only seem to pay attention to the vocal minority that just happen to make the most noise. This minority scream and scream about how hard Sea of Thieves is and how nothing is fair, in game. Rare have nerfed and nerfed and nerfed the game into what it is now.

    I have played since beta and some buddies have been playing since alpha. We played hard, played long and worked for everything. I started a clan and we played non-stop, daily. We practiced and learned. I remember some of the very first Pirate Legends we came across. It was awesome seeing them. It was exciting. As well, we were some of the very first Pirate Legends. Well, now, we actually got one of our new members to Pirate Legend in 8 days.

    I love Sea of Thieves, but I really wish the Devs. would un-nerf things and go back to what made the fans love the game. ...and stop making this game easier and easier and easier and easier. I mean, what was it, like less than a week ago, Meg was nerfed. Devil's Roar was nerfed...

  • I disagree. It took way too long to hit legend in the beginning. The problem is that there isn't another tier after legend.

  • @marsmayflower said in Where have all the Legends gone?:

    I disagree. It took way too long to hit legend in the beginning. The problem is that there isn't another tier after legend.

    alt text

    Make up your mind.

  • Makes absolutely no difference where PL is positioned or how many pointless levels you have to go through to reach it.

    The problem is this game is just one long hamster wheel. People can only keep spinning it for so long.

    There has to be a great deal more to do if players are going to hang around. Same as with any game and let’s remember how short the shelf life can be of even decent games.

  • I guessed fairly early on that Pirate Legend is merely a carrot dangling in front of me.
    The first PL exposed the fact that after the grind to the hideout, there is only more grind. At that point my focus was not to achieve PL status, but only play for the fun of it.
    The hamster wheel is only there for those who think there should be one.

    I laugh at those players that cop elitist attitudes because of thier legendary status.
    Like post demanding more PL specific content.

    The only real game here, the one that generates envy between players, is the acquisition of the time limited swag.

    At this point my only motivation is to get to Sea Dog level fifty, but I've got three voyages in Adventure to complete because I want that scorpion figurehead.

  • @barnabas-seadog it's true i usually always pick time limited skins on my ship and in the clothing swag I wear. Also sport the Legendary Merchant Trader title because delivering 500 cargo after turning Legend was more painful than anything in game. lol cheers

  • Most likely because there are 98.75% of the player base who are not a Pirate Legend and bringing new content (e.g. captaincy) for "only" 100,000 players isn't enough.

    I think all these "boosts" we saw lately are more aimed at the players who play the game casually. Since launch and also a lot recently, Rare have been tweaking the game for them and the new players. I don't see anything wrong to let the casual players have a chance to reach that title but it affects the experience of players who want more challenges. I guess we have yet to see what are their plans for this other part of their player base.

  • I recall how many players complained about the grind and how long it took early on. Now that Rare has made it even easier, people still want to complain? Seriously!? 🙄

    Get over it. Continue playing because you like it - that should be the only reason that you need.

    For the record, I see legends every session. It isn't rare, or special - it means nothing; I have seen numerous PLs that are, to put it bluntly, just bad.

    Have you also considered that perhaps maybe the reason Rare sped it up is because they might actually have greater plans for the future of SoT and its progression system?

  • @PhuzzyBond

    I joined back into Sea of Thieves about a month and a half ago.

    I was playing since cursed sails. I quit the game for a bit, came back for forsaken shores, and quit after a couple weeks because the game still didn’t have content in my eyes (I was stupid lol) and then I recently came back because I was like “I haven’t played this in ages” and I came back to all this amazing stuff!

    The forts were more frequent, Megalodon had different colours and both kraken and meg had rewards, skeleton ships didn’t pop outta the water to say “hey how are ya?” Anymore, and just overall the gameplay was a lot better and smoother.

    I had been grinding for over 6 straight weeks, and I had only used doubloons to help me get to level 45 in the GH (I was level 43 at that time when I used the doubloons) and to level 50 in both OoS and Merchant (I was at 48 for OoS and just couldn’t wait and do another voyage, used doubloons, and then did a fort or two to get that last bit of levelling and that’s how I got to pirate legend, and when I used doubloons for the Merchants, I was at level 49 and decided to use them since I had them anyways). I was in the early 30’s in terms of levels, for all alliances (I think I was like level 27 in the Merchant alliance) when I came back.

    I wasn’t even really aware I could use doubloons to progress levels until way later then I was like “let’s use them!!”.

    It takes 30 to go up one single level, and it takes forever to get those doubloons depending on what commendations you’re planning on doing.

    It’s still a grind. People who get to PL in like 2 weeks are a little try-hard to me, and aren’t people who appreciate the game.

    The reason most PL’s nowadays sail away is most likely because they’re newer pirate legends and the older ones are either playing a different game or off to the arena for something new. I’ve met other pirate legends and most of the time they aren’t any good at PvP (and that says something cuz i suck horribly at PVP, but I’m getting better!) or they’re literal cowards who don’t attack you out on the open seas but wait when they think you’re not paying attention to your ship.

    I’m a pirate legend who sails away too, because I know my limits in terms of PvP skills, and when I’m outmatched. I also learned not to care if someone else is pirate legend, because again most of the ones I’ve met aren’t all that great at PvP. Doesn’t mean I won’t run away tho lol

    There have been people, as far as I know, who complained about the grind so much, and I just guess that Rare decided to add these things to get more players back into the game. It’s like saying “hey it’s been long and rough but here’s some stuff to help you get there, might not be faster though because you still have to work to earn these”.

  • I played a lot when the game was launch, an some months before launch.
    An it took me 5-6 weeks to get to PL, dont know how many hours a day. But one crew member didn't sleep for the first 48 hr.
    We where somewhat on the grind, although I never felt it, because I just love the game.

    An most admit that every time Rare made the game easier, lowed commendations, changing value of chest/rep to benefit the newcomers an casual players.
    It just like a slap in the face.

    Im already lvl 40 in Hunters call, an now they set up the value an reputation, another slap in the face.

    Those tweak an changes should not happen in my mind, that why you test it in insider before releas, but what do I know, Im not a Dev.

    I know that there is many Discord servers, where players can just get all the free rep. from alliance.
    an I think it's some of them you are running in to.
    hell I posted a "short" tale a couble of days ago, where I solo sloop took out a Legend galleon.
    they where so bad, that 2nd time they came back, they started running/sailing away from me, an sank from damage they took from scarping an island.

    I dont know, but it feels like all the good players has left the game, an only a few of the "real" PL are still playing.

  • @skulliah I disagree with the first thing you said.
    it's all how you implement it.
    for ex.
    Make a 6 player ship for PL, but with it comes a catch, reaper flag on, an a long voyage that force them all over the world.
    that way you have a Juggernaut on some servers, that can not team up with other.
    But other ship can team up against it, or try their luck solo.

    Even though it's exclusive to PL's, It will bring in a game element that Kraken/meg/skelly ship cant achieve.

    It was just an example.

  • @dislex-fx said in Where have all the Legends gone?:

    @marsmayflower said in Where have all the Legends gone?:

    I disagree. It took way too long to hit legend in the beginning. The problem is that there isn't another tier after legend.

    alt text

    Make up your mind.

    I deserve that. But I'm a grinder and really dont mind spending lots of time on progressing. The problem was the variety in the beginning. Now there are tons of ways to get lots of rep. I'm not bitter about it, let people have their fun. I just wish there was something else to grind for. Already done with TTs and Athena. Need that pirate lord status with new ways to get there.

  • There really isn't much left to do.
    I haven't run an Athena quest in months. What would be the point?
    I played hard in the beginning and reached many goals, only for those goals all to be lowered and easy to reach, sure, I got some over achiever sails for my troubles, but I see absolutely no point in chasing commendations again knowing they will just nerf those too and I would've done all of it again for nothing Now I just enjoy my time on the seas doing God knows what when I feel like it.
    Given up with PVP due to the current stupidity of crossplay and I know many friends/legends even refuse to play anymore because of it. Perhaps many will return to the seas when it is implemented, I know many who are keeping a keen eye and waiting to come back.
    But for many, the game has run its course and there is no more goals for them to reach due to the insanely low level cap.
    Players reach the end of games and move on. The level cap needs raising, So much for launches statement that becoming pirate legend is just the beginning.. For most it was the end.

  • "Where have all the Legends gone?", pretty simply about 6 months in the NERFED ALL THE COMMENDATIONS, ADDED CURSED CANNON BALLS AND BARRELS 2.0. This caused my friends list of about 30 who played SOT on a regular basis to overnight drop down to 1 or 2 friends who still play. Then they constantly catered to the casual crowd. And then they come up with this great Arena idea which got me to install the game again and I thought that mode might bring back some of my old crews but unfortunately Arena focuses on digging up and turning in chests and for those of us who put hardcore hours into the game we have NO INTEREST in turning in another silly chest, if we wanted to do that we'd go back to Adventure mode. So yeah that's what happened to the Legends and yes you are correct that they have made it too easy to become a Legend so it's even more meaningless than it was 6 months ago.

  • @marsmayflower the problem is gold is pointless at the moment.

    Where have all the cosmetics gone? We need an overhaul of how cosmetics work. As of right now, there is no progression. Take the Sea Dogs, for example. There is only one set of clothing but many sets of weapons. As you progress through the ranks, you unlock better skins for weapons but not for clothing. There is only one option. What if I wanted to wear Sea Dog sandals with a Sea Dog vest? There isn't an option. We only have Sea Dog boots and jacket as an option. What if I want to wear a Sea Dog Shirt? No option. How about Sea Dog bandana instead of a hat? You guessed it...no option.

    This issue applies to all cosmetics in the game. We only have one option for each set with no progression.

  • The problem is attitude.
    If u play for fun and to be a pirate thirsty for adventure and stories. Than this game is perfect. Even with the "make it easier for casuals"

  • @PhuzzyBond
    I agree 100%, Rare not only went down a route of nerfing the everliving daylights out of every non player related risk in the seas, the have also been devalueing the everliving daylights out of everything you can get rewarded with or you can find:

    • it is easier then ever to become Pirate Legend
    • Top tier Gold hoarders loot was just spewed around with the initial mercenary and reapers run voyages and thus devalued
    • Top tier merchant loot was just spewed around with the black powder stashes update and thus devalued
    • Where GH and OoS has had 1 high value item in skull forts for a long time, merchant got two even higher value ones right with them
    • Forts are devalued ALOT right with that, they no longer pop after a 3 hour cool down, now they need about 10 minutes.
    • Doubloons got worthless pretty much when they where introduced, i have bought every cosmetic available with them and still have 1042 just sitting around ( I refuse to buy levels )
    • Connected to that, Letters of recommendation they give 1 full level at any point, meaning i could buy 34 levels right now. Making any sort of rep work meaningless
    • Since the last update mermaid gems (basicly free rep at any trader) are so abundandly available that having 30~40 of them in a 4 hour session is no surprise
    • since the last update getting athena rep has even been made easier since you can now deliver (stronghold) gunpowder barrels for athena rep
    • and since all this high tier loot is up for grabs left right and center gold has also been completely devalued, everyone that has played longer than a month semi actively is sitting on enough of it to retire on his own personal tortuga

    Rare please for the love of the seas please stop giving out all this easy rep, doubloons, gold, commendations etc and find a way to give value back to the things you have created so lovingly.

    And since PL’s are now popping up so fast please invest time pirate legend specific content. And please stop with the bilge rat events that are basicly just hyperrewarding trader voyages. Make them interesting, with new mechanics (howver small they may be) think skeleton thrones, hungering deep or festival of the damned style mechanics (summoning, working together etc)

  • @phuzzybond

    The problem is that Adventure mode is a Sandbox and 2 major problems persist.

    1. The game is lacking enough interactive content to keep the content junkies "Fixed".

    2. Arena was a shot in the foot.

    Regarding PVE and Adventure Mode, Rare incorrectly assumes that the MMORPG style questing will get them by but the MMORPG style questing will never work out because the content is consumable even though some can be repeated. As a result MMORPG style questing has an effective life span.

    Another method to add content is needed, and focusing only "questing" is not going to work out in the long run. More effort needs to go into the "Big Obvious" kinds of things. Events like the Skull Fort, Ship event, Meg, Kraken, etc..

    This "Big Event stuff" should be a little less frequent and very valuable (in reputation) so that people want to do them. Questing can be made part of this however, instead of Questing being there simply as a means to an end "Turing in the quest" the quests could provide the ship and her crew with valuable items for doing the events.. Such as doing such and such quest will instead provide you with 300 cannon balls or 100 planks or 10 Kegs as a reward instead of the typical rep gains. These kinds of quests could take you all over the map delivering something or capturing an objective or sinking a skeleton ship that could be terrorizing a certain island..

    Essentially the PVE side of this game needs to be a lot more interactive and less rubber stamped so that it's way more in depth.. Perhaps even the ability to SAVE quest progress mid adventure? Make it possible to draw up a "Continue Quest" and bury it in the sand so you can pick it up next play session or something?? Like Message in a bottle.

    Game depth can be added in countless ways; certain outfits or disguises are needed to get aboard an enemy skeleton ship and do a quest there, but to get that outfit you need the rep from a certain faction to get that gear, and the gear is expensive and costs a lot of gold meaning you need to quest to get that gold and gear, and the gold and rep are not exactly easy to get because you need to farm up some cannonballs, boards, kegs, whatever to do X, Y and Z encounters to get the rep to get the gear to do the quest to gain some sort of new quest that has a crazy level of depth all while fighting VS enemy pirates and NPC's.

    Regarding the Arena I warned the Forums about the danger of Arena and what it would do to the game. Arena is and always will be a mistake because no matter how you handle it, the player base is segregated into different map types and because of this there are less active players per map per the time of the day.. Worse is the toxic environment that Arena style play always brings.

  • While I do agree that getting to PL is way too easy I think part of the problem is there isn't much to do as a pirate legend outside of athena voyages and farming commendations. I'm still waiting for that captaincy update that was supposed to let us build a unique ship and sail out of the PL hideout, just something more unique to do other than a couple cosmetics. Maybe add some PL exclusive tall tales? Point is, it's easy to reach PL and there isn't really anything PL exclusive that keeps you playing so once you make it to PL you're essentially done.

  • I've been here since before launch, I sail regularly (and irregularly, lol), I've done the things, been here and done that... and I don't feel the same as what is expressed in the Original Post.
    I still seek adventure the same as I did at the start. The game is multi-faceted and enjoyed in many different ways by many different players with many different preferences. Things don't always line up with people that have certain preferences, or only focus on a single facet of the game. However, I don't think this game was ever about that limited focus.

    But hey, I am not here to say anyone else is wrong for feeling the ways that they do.
    I do not, however, notice less pirates on the seas. I see plenty of legends on the seas (and know quite a few that are around).

    I think the game has new players coming in regularly and tackling their own new adventures. And the existing framework is working for them, as well as those of us who continue to enjoy it - no matter how long we've been doing it.

    Players of this game report the widest ranges of feedback that go in direct opposition of each other. There's too much PvP. There's not enough PvP. The servers are full. The servers are empty. Arena is the best! Arena is the worst! Adventure has less PvP because of the Arena! Adventure has more PvP because of Arena (making players more comfortable in PvPing and shaping their playstyle around attacking other boats).
    Name one thing, and you'll have players saying the opposite.
    The game is full of chaos (in the right ways!) and people report things from their own anecdotal experiences, often as though they are sweeping universal truths for all. And they are often very far from being true (for all).

    I think the game is doing great. I don't have complaints with the changes that have been made. And I see potential for a lot of continued growth and additions.

    I think some people take certain elements of the game far more seriously than the overall design sort of intends. And that's fine. Some people get their enjoyment that way. However, the designers, and the community at large, don't have to cater to that side of the fence.

    I think Rare set out to create a game that treads a dangerously crazy line that is both between, and all-inclusive of, extremely divergent enjoyments. Different people latch onto different enjoyments, but I have been extremely impressed with how well Rare has managed to maintain this wild experiment and keep the community from tipping too far in any which way.

    Anyway, I'm just rambling and not sure who, if anyone, may follow what I'm saying - never mind if they agree with me.

    I feel like when we sometimes find ourselves mimicking the calls of the doomcrow, it may actually be ourselves that are struggling to find the balance - rather than the game, itself, struggling.

    Those are just my wild thoughts though.
    Fair seas!!!

  • @pdt-mindstream said in Where have all the Legends gone?:

    Players of this game report the widest ranges of feedback that go in direct opposition of each other. There's too much PvP. There's not enough PvP. The servers are full. The servers are empty. Arena is the best! Arena is the worst! Adventure has less PvP because of the Arena! Adventure has more PvP because of Arena (making players more comfortable in PvPing and shaping their playstyle around attacking other boats).

    Name one thing, and you'll have players saying the opposite.

    This is so true. Great post.

  • @genuine-heather scarily true. But I think I got one no one talks about. Fried bananas.

  • @pdt-mindstream matey, I be a simple pirate. You right now show the wisdom of a man who went to think on the seas. My friends who have played during the time of the first DLC and before (never knew each other then) have stuck around even until today. Most of us be pirate legends with theories and stories to talk the head off a seagull, but all seafaring sinkers at heart. We don’t care about incentives for PLs like us, but stories we can talk to newbies and the barrel of laughs we make after I blew up me unsuspecting matey last week. As a man with a ghostly figure and big beard said, it be not about the gold... it be about the... story? Glory? grog? Ah who cares for us pirates, adventure awaits no sailor!

  • @phuzzybond I have nothing to add, you are right in every point. Let me add, I am one of those legends from the early daye, who learned to enjoy the game by playing it, not by grinding. Therefore, I have no problem about ongoing fun playing the game since I became a legend.

    I doubt those speedrun quick legends will ever learn about the fun. They just grind and when they reach the end of grinding it is equal with the end of game.

    Rares nerfs drain the game.

  • I dont think PL really means anything to be fair.
    I mean, don’t get me wrong. It took a lot to get there earlier on but minus a bit more game sense I wouldn’t of said PL really meant anything besides you had time to invest in the game.

    I also don’t really get the whole vocal minority thing. Technically anyone on the forums or social media are probably the vocal minority.
    Most people who play don’t use the sites, and I would assume when making decisions Rare probably use there analytics and data to decide rather than a couple of angry rants.
    (If rants actually worked on the dev team I would have basically built the game in my image by now lol)

    I personally don’t care what Rare does to make objectives or goals easier.
    How other people get to places or why has nothing to do with me. It matters not to me if someone is a PL or how much time it took them to get there, It literally has no impact on anyone’s life or game experience. Well unless you have a bit of an ego I guess and want to have things others don’t.. but I dunno lol 🤷‍♂️

  • @phuzzybond

    Pirate Legend should be harder to get, and there are ways that they can truly make it harder to get. I thought they were making it more accessible so they could justify the dev time for more Pirate Legend content and cosmetics, but even that seems to have been completely abandoned.

    It's complete radio silence from Rare about future content for Pirate Legends. All I want to hear is "yes, content for Pirate Legends is coming" even if that just means six months from now.

    They need to:

    - Impose a limit to how many letters of recommendation that can be bought for each trading company. New players are able to go back and complete old Bilge Rat commendations and earn all of the doubloons. The difference is that they have no time limited cosmetics to spend them on, so they can dump them all into levels.

    Letters of Recommendation are okay, as players must still invest time and effort to earn the doubloons to buy them, but there must be a limit to how many times this can be done.

    - Reduce reputation earnings across the board. Let's face it. There's inflation on the seas. There's a fort available at all times, usually they go uncontested. The Devil's Roar has become an absolute joke while the rewards are still high value. High value voyages for events have become a constant.

    So while you're making tasks easier and loot more readily available, that means it's time for rep earnings to be reduced.

    - Stop catering to a lack of patience in general Seriously, they listen to people complain about challenges in the game, and they take their word as if they actually tried to learn how to conquer the challenge but just couldn't. These people are not trying, and they're giving up at the first whiff of difficulty. Stop bending to their will.

    Rare, you're not making things more accessible, you're just catering to those that don't have patience. You said in the beginning you wanted Pirate Legend to mean something, so make that happen.

  • Private toilets for Pirate Legends!

  • @ironuzuka said in Where have all the Legends gone?:

    Private toilets for Pirate Legends!

    You got my upvote... lol

    Aterall, we all need a little private time, to do legendary things.

  • @piratecraggy

    For bowel movements of legendary proportions.

  • @chronodusk

    Omg... awesome...rofl!!! :)

    Anyhow. :) ... back on topic.

    Yeah... like others... I am disappointed by the game current direction, for "making" things easier. I really have nothing to add ( have voiced my opinion previously), others have basically covered the ground, I agree with the sentiments made by other posters supporting this view. We will just have to hope... someone out there is listening. We need to keep the game play "challenging".

  • I think there should be a system in place that will only let you display that you are a PL if you are doing legendary things. If you have been playing other games and not SOT for the last 3 months, you should have to complete something legendary to display the title, wear the clothes or have access to the ship. Maybe they could implement monthly legendary objectives to complete to give us PL's a way to stay focused and maintain our status and not let someone who has been away from the action to have the same as everyone else. I also believe that it is way too easy for the newcomers to have the same titles that I had to earn the hard way. There are plenty of objectives for them to complete already, to earn their way to the top, if they are not dedicated to complete them then they should not be called a PL.

  • Sailor title is my favorite, unfortunately in ARENA I'm forced by circumstance to wear Legendary Sea Dog because it naturally gets me most respect compared to other titles and makes people listen, which is crucial when attempting to win.

    It's just a pity that no title awaits me for winning 1000 ARENA games... cause I must be getting close.

  • Is it faster to get to Legenda now? Yes, but there are also more activities and things that didn't exist at the beginning of the game (skeleton ships, megalodon) ..maybe the mistake is in letting buy levels.

    That now has no solution, Rare will not make it harder to become a legendary pirate, what we have to ask ourselves is, what carrot do we put in front of the legendary?

    Rare said that the game began there, but it didn't end up being that way, so what should it be? New missions, a new level to reach?

  • @knifelife said in Where have all the Legends gone?:

    I dont think PL really means anything to be fair.
    I mean, don’t get me wrong. It took a lot to get there earlier on but minus a bit more game sense I wouldn’t of said PL really meant anything besides you had time to invest in the game.

    Exactly this. 😊 Everyone is saying how there's too many PL's, where have the good ones gone, like a PL is meant to be someone who is super excellent at the game, has mastered PvP etc.... But, no. That's not it at all. It only signifies someone who has spent time in Sea of Thieves, turning in chicken crates, digging up treasure chests and (quite easily) killing some Pirate Captains to get Merchant, Order of Souls and Gold Hoarders to level 50. None of this has anything to do with PvP. So, no, I have never connected seeing a Pirate Legend in the game with someone who is a "master" of Sea of Thieves lol. Not even once. I feel no differently when I see a PL than when I see someone who started the game yesterday. It's just someone who has put more time into it, that's it. Good for them, but it's not a huge deal. 🤷‍♀️😄

    I have been playing the game for the past 1-2 months, a few hours almost every evening/night, just for the pure fun and enjoyment of the game. I've been slowly working towards everything at once. I do a Tall Tale every now and then (I've finished the campaign already but I'm working on repeating them each 5x towards the achievements) and I do random messages in a bottle quests or barrel quests, I'll do some random Merchant Alliance voyages and go around looking for chickens or snakes, and sometimes I get myself into an hour of cat-and-mouse games with another ship. Sometimes I get to enjoy a random kraken encounter and I stop at every shipwreck I see. Sometimes as I'm at the shipwreck, I'll throw my fishing rod out and grab a few Wreckers for 20 minutes or so, or if I find myself at Mermaid's Hideaway, I'll stop at the pond and get some Pondies for 20-30 minutes. My point is, I just ENJOY the game. After close to about 2 months of this, I am STILL not at PL status lol. My Gold Hoarders is at 39, my Order of Souls just hit 39 last night, and my Merchant Alliance is at 43.

    For everyone saying how easy it is to get PL and how they got it in a week, or two weeks, well that's because you're doing a huge grind with the factions with the focus solely being on PL. It's different to simply play and enjoy the game, compared to having tunnel vision aimed solely at getting PL as quickly as possible. For people like me, who are just playing the game naturally, no the PL title does not come too fast and is not super nerfed and given away like water. I'm still working towards it but while enjoying the entire game after nearly 2 months. I don't have PL Tunnel Vision lol. I'm scratching my head at everyone that does have PL Tunnel Vision and grinded all day every day doing massive turn-ins to get them or their friends those level 50's in, say, a week. And then they turn right around and complain that they got it in a week. Ummm... what lol? 😅

    I can only speak for myself, but I do not feel that PL is given away too easily now. It is also not meant to symbolize someone who is a "PvP master" and a "Sea of Thieves God". It's literally just someone who caught a lot of chickens. 🐔

    I'm fine with how Rare are doing things and how they're making these special events to help those of us out that are just playing the game to enjoy it and have fun and are still working towards PL. If I can turn in my gunpowder barrels to the Order of Souls right now for a teeny tiny microscopic bump in leveling up, I'll take it lol. Thank you Rare. 👍😄

    If the game isn't fun for you anymore, then maybe take a break from it. I see people on YouTube playing this game literally all day, every day. 12-18 hours a day. And you see the deterioration. They start complaining more, they start being really negative, ranting and screaming at times, they start bashing other players, the game itself, the Developers, everything. I'm absolutely loving the game. It's relaxing and genuinely fun to me. And I'm working towards PL not because it will make me feel cool or intimidating in the game, but because I just think it will be fun to have the Pirate Hideaway open to run around in every now and then. No big deal. Just fun.

    Happy gaming, everyone. 😊🌊

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