Reward me for PVP:
Im not into grinding skullforts or voyages. I'll do them here and there, but this game, to me, is all about the fight. All things are even in this game. My cannon, my sword, my guns, all the same as yours. If I win, it's because I won.
But what do i win? A good time for a bit, sure, but most of the time, my prey is broke. I think fixing this issue will cool down some of the griefing.
One thing I've heard discussed by other Privateers, (If you people digging in the sand and hunting bounties are "pirates" I guess we're "privateers")is having taverns spawn reward posters for people on the server the ammount the person is worth can be determined by several factors. (time alive, loot turned in this session, pirates killed this session, ships sunk this session, ect.) And would be tied to sinking the ship of the associated crew.
Those of you who only dabble in privateering might question what this will solve. It's simple really. by tying the pvp reward to sinking the ship, you entice the privateer to sink the ship, rather then spawn camp for amusement (our current only reward most of the time) This doesn't mean that camping a ship for a bit of time wont be required.( Examples: 1:Your ship is taking on water, i need to make sure you dont respawn and repair. 2: We have had an hours long struggle of will, our supplies are spent. I've boarded you and killed you, but don't have the means to sink your ship, if im duo, my partner camps, while i loot, if I'm solo, i need to pilot your ship aground to get it sinking, or camp you and force you to skuttle ship, hopefully before another pirate vultures my prize, Also, each time you respawn, it's a chance to retake your ship)
Other things I have heard talked about by other privateers, is stats we would like kept. Most times, our prey is poor (hopefully because you all are remembering to turn in regularly) So stats like, chests turned in, ect, mean little. Distance sailed is a helpful stat, but there's not much to go on, when recruiting a privateer crew. Why not keep track of how many pirates we kill, or ships we have sunk, or chests we have stolen? (there is an achievement for having a chest stolen, so the tracking code is there)
Another fix could be auto skuttling a ship after the victim is killed 3 or more times within 2 minutes. This means I have to kill my prey 3 times, then the ship is gone, and the booty is mine.