Sea of Thieves is the single most unique open world game I've ever played. My love for the game has existed for a long time, clocking over 2000 hours in game. I've been in thousands of battles, tucked on countless ships, and fooled numerous players. However, there is one thing that has always stood out in this game's core design: The player interactions. SoT wouldn't be the title it is today if it were a single player game. You can keep turning in loot, and keep fighting skeleton fleets, but in the end, the only truly replayable content is the unpredictable. When a player is seen on the horizon, you aren't sure if they are friend or foe, but I know exactly what to expect when I see a red tornado in the distance. Treasure Maps, Bounty Quests, and Shipwreck Missions all play out exactly the same every single time. Player interactions are the only sustainable things to retain seasoned players & newer players alike. I have two points I would like to make. First, I believe Sea of Thieves is being misrepresented as a PVE sandbox with optional PVP, which it is not. It is a PVEVP open world game, with emphasis on the player interactions. Secondly, the ship cap for servers must be increased, and I will explain why later.
It isn't unknown that a large portion of first time players quit after being sunk their first time in Sea of Thieves. This isn't their fault, they simply misunderstood what Sea of Thieves is really about. I think that slowly transitioning the overall tone within Sea of Thieves' content to be much more focused on player interactions (perhaps even how new PVE content could relate to player interactions). This way, players understand that the game isn't PVE, it is PVEVP. However, this point is far outshined by my next one.
Greatly increasing the ship cap for servers is non-negotiable for the longevity of Sea of Thieves. On top of the reasons mentioned earlier, Sea of Thieves is a vast game. Often, a player can sail around for an hour without seeing a single ship on the horizon. This should never be the case. Player interactions should not be rare in Sea of Thieves due to their sheer importance to the life of the game. I have met close friends on the seas, and great enemies too. These interactions fulfill desires PVE could never. The truth is, player interactions are few and far between, and had been seemingly shrinking up until I left the game. I wish to always be able to see a ship nearby, maybe a couple of islands away. Unfortunately, there's always a catch. The most outspoken excuse against increased player cap is the strain on Sea of Thieves servers, and the dwindling support for Xbox One. There is a lot of content in Sea of Thieves now, and the jittering is certainly noticeable, in fact it is a big reason why I quit, jittering became so unsatisfying to play with that I ended up stop playing altogether. This is said as if it is unchangeable, but it is changeable. I have no doubt there is great passion for the game within the devs, and as a game developer myself I know that working on the technical side of things is very boring. However, it cannot be understated just how valuable increasing the player count is. Whatever it takes to do so should be done, as the long term benefits of much larger servers will prevent the game from dying, and grow it larger than it has ever been.
I wish so greatly that the Sea of Thieves devs could see what I see in the game. The game has an enormous amount of PVE content, but the reason it's at its all time lowest player count with no sign of changing is because new players don't see a reason to stay, they don't see what is beyond the PVE, largely because they never encounter anyone else on the seas. But it doesn't have to be like this. If Sea of Thieves changes course to focus much more on its player interactions, and the frequency of them (I.E increasing player count) it could last for another decade.
