I think there should be some content designed to help new players learn the fundamentals of naval combat. Currently a new players options are: 1) Hourglass, 2) A voyage that involves battling an entire fleet of skeleton/ ghost ships, 3) Sailing round looking for a skeleton ship, 4) Hoping that a skeleton ship spawns on you, 5) Attacking or waiting to get attacked by other players of unknown skill level.
None of these options seem like an ideal first step towards learning the fundamentals of naval combat as they are either unpredictable, too difficult or overwhelming, or nothing like battling other players. I think the current tutorial, and safer seas, are lacking in this regard and there should be some low level content for newer players, that will help them learn the basics of naval combat and give them some stepping stones towards PVP so they're not completely unprepared when their ship is attacked on the high seas.
First and simplest idea would be a voyage to battle a single skeleton ship (as opposed to a whole fleet of them). This could at least provide a consistent way to get into a (not too difficult) naval combat situation. (It would also give players a way to "earn" a storage crate at the beginning of their voyage, rather than having to buy or hunt for one)
Second (far more ambitious) idea would be AI pirates. These would be similar to skeleton sailors except:
- Fewer per ship: only 2 on a sloop, three on a brigantine, 4 on a galleon (with similar health and respawn times as players and ability to bail).
- Ships move and turn at the appropriate speed depending on ship type/ wind direction.
- Ships can be demasted/ anchored etc..
- Will sail towards you and attack first (unlike roaming skeleton ships).
- Will attack unoccupied ships near islands.
- Potential option to do an "hourglass style" battle/ voyage which would not have the same rewards as hourglass, but would help you learn and get comfortable with the format and how it all works.
I think this could help players get a better feel for what it's like to battle other players, without being overwhelmed/ thrown in the deep end. They could learn the advantages of aiming at the mast/ wheel. Learn how boarding the enemy boat and anchoring them, or getting a single kill can give you the upper hand or turn the tide of battle. They could learn on safer seas the importance of checking the horizon when doing a voyage, and learn to outmanoeuvre and use the wind direction to their advantage to escape from larger ships.
