Hourglass is structured awfully.
On demand pvp is a great thing to have, but this is definitely not the way to have it.
Whether the sbmm is kicking in for equal opponents or it's not for random opponents, either way you can only expect to win half your matches.
By itself that's fine, 50% winrates are entirely acceptable, but in this case it means half your matches end in the gameplay loop that follows losses.
A fresh ship, with nothing flagged.
You have to manually reactivate hourglass, emissary, and resupply. It's a waste of time, effort, and money.
Especially considering that if you only resupply using the outpost/captain resources, you might as well not resupply at all.
Sure I've fought and sometimes won using just the fresh spawn supplies, but if you want to have a real chance you either need to be lucky enough to be against someone doing the same, or sail to multiple islands with supply crates to do a real resupply.
Engaging with the on demand pvp component of the game should not mean having to repeat the fresh login part of the game over and over and over, nor should neglecting to do that be shooting yourself in the foot when going back into the demand pvp.
It makes your playtime feel so devalued, and diminishes the fun of the mode.
Also in the vain of devalued time, with how long fights can go, even during the double progress ghouls and glory that is currently active, progress is so slow it's insulting.
It's as if you'd need the impossible 100% winrate to even begin to feel like you're actually progressing.