@chinagreenelvis said in Attacking ships with white flags raised should be de-incentivized.:
@redeyesith
Just because you enjoy being chased doesn't mean other people do.
Well, when you play a PvPvE game, conflict with other players is something one should expect. If you aren't prepared to encounter conflict in such a game, this is a failing on the part of the player.
Besides, I never said a white flag should make you invulnerable. You obviously have no idea what de-incentivizing means.
Who are you replying to here. This has nothing to do with what I posted, and is making a bold assumption about my understanding of gameplay mechanics.
Game theory proves that when players are allowed complete freedom, the most ruthless and heartless and unconscionable players will always win. This is not an ideal environment for maximizing enjoyment for everyone. You can't trust players to make a game world like this a better place without having guidelines to skew them away from relentlessly attacking everyone and everything.
Games are for everyone, but not every individual game is for everyone. We all have different tastes. Trying to appease everyone tends to result in appeasing no one of a minority of people. It muddles things. I would much rather see something developed with a specific vision, accepting that it won't be for everyone but those who are into the concept will enjoy it quite a bit. I have been around for all these years enjoying the game because it is the kind of game I enjoy (among others).
Heck, most times I go hours upon hours without even seeing a player, or only seeing them on the horizon. The world space is fairly big. It was originally designed with having 6 Ships in the Map with an intent of having players encounter other players every 15-30 minutes. Since then, we added the Devil's Roar and reduced the Ship count on a server to 5 Ships. So even more map area (which would space out encounters) and even less Crews (which further spaces out encounters).
We constantly hear people come here and say things like "I hate that I stack loot for 3-4 hours and then lose it all to some sweat" which implies going HOURS without seeing other players or being engaged by them. That is a far cry from the original design intent anyways - a carrot for those who wanted a little bit more peaceful of a time. This really hurt the PvP side of things, but now we finally have the Sea of Bones which helps alleviate that.
There are also rules for the game. Targeting specific players consistently is against the rules and can result in bans, being toxic in comms is against the rules and can result in bans. PvP, however, is part of the PvPvE experience, so simply attacking people is not against the rules. Stealing Loot from people is not against the rules (there are even Commendations and Achievements based around these things).
A big thing with this game is the fact that you DON'T lost progress that you actually make - Rep doesn't go backwards, Coin can't be taken from you. Things like Seasons have been added so even if you can't manage to successfully complete Voyages and get that handed in to gain Rep/Coin you're still rewarded with both Cosmetics and Coin for your efforts. The game is very forgiving so you don't have to be afraid of the PvP aspects of it.
If you really don't want PvP, then a PvPvE game is probably not for you. Much like a straight PvP game like CoD would not be for you. Me, I like PvPvE games and I like PvE games. I don't tend to play straight PvP because I enjoy having that PvE facet in my gaming. But, when I go the PvPvE route, I don't get upset when the PvP part of that happens.