@artie said in PVP Server Alliance Exploit:
@lem0n-curry said in PVP Server Alliance Exploit:
What ? That totally doesn't make sense.
ok, thanks for confirming you don't understand.
If the ledgers have 10,000 players in a month. 2,500 will be the top tier and the cut-off is the score of the 2,500th player.
If you drive off 25% of the player base... and only 7,500 players exist. then the top tier cut-off will be at the score of the 1,875th player. If you could magically declare server alliances are gone... where exactly do you think the players who quit the game and don't adjust actually are (on average) on the emissary ranks.
Are you now saying that you estimate more than 25% of the player base is in PvE alliance servers (as by your admission there will be grinders who find other ways, so the 25% left are only part of the total PvE alliance population) ? That's quite a large figure. But let's go with that ...
Now you are presuming that all the players that leave are playing emissary, you do realise that ?
10,000 players in emissary, 25% of playerbase leaves and if after they leave there are now 7,500 thats 2,500 players less (the 25%)
But let's go with that ...
Your low figure of people playing emissary and quite high number of people leaving, makes this speculation rather lobsided, as I said we better should drop this tangent.
As we both don't know how many of the players in PvE servers are getting rank 1, this exercise becomes pointless.
Again we can only speculate.. but I'm sure driving away the casuals would actually make the qualifying score for top tier to rise and exclude more regular adventure players.... The exact opposite effect of the 1,000 players you presupposes miss out because server alliances exist.
That doesn't make sense - unless most alliance PvE players enter emissary but don't rank up.
BTW, I said for every 1,000 there are roughly 1000 that miss out ... - I did not state there are 1,000 players on PvE servers that are rank 1. There could be more, could be less.