This is an idea I've had circulating in my mind for a while now but I'm still trying to fine tune it as a proposal.
As the title reads, Captaincy: Specialist Roles.
Basically, on a captained ship, players could have the option to select a "class" - The Cannoneer, The Bilge, The Chef, The Helm.
Sea of Thieves being Sea of Thieves, this has to be pretty simple, not OP against non-captained ships, but still a worthy addition for crews, and players looking to customise their playstyle.
Roles should not be seen as overall buffs but rather tweaks to the existing generic pirate role.
For that reason, picking a role should come with inherent strengths and weaknesses.
At the start of a session, the player would "purchase" a class at the shipwright. (Having it something you need to opt in to at an outpost prevents switching too easily and it's probably the easiest way to implement a cooldown).
On selecting a role, you would also get a small icon after your name, indicating your class to your crew and opponents.
So, what I have come up with is that selecting a role basically adjusts your supply slots.
For example:
- The Cannoneer: 13 cannonballs, 2 planks, 5 food
- The Bilge: 5 cannonballs, 10 planks, 5 food
- The Chef: 5 cannonballs, 5 planks, 10 food
- The Helm: 6 cannonballs, 6 planks, 8 food
All other supply remains as-is. As you can see with my numbers, I tried to keep a total of 20 across the basic supply slots.
The Cannoneer only goes to 13 on cannoballs deliberately to avoid it being too OP. Being able to carry 2 planks allows them to do basic mast patching.
The Bilge is a pretty simple adjustment, less cannonballs for more planks.
The Chef could also be seen as a Fisherman role, given their ability to carry more food, including fish. However, given their extra food supplies, I would see this being appealing for boarders - but lacking cannonball capacity decreases their usefulness when trying to take supplies.
The Helm adjustments are really designed as a deck support type role. Extra food allows them to potentially stay alive longer and a small boost to plank supplies means they can fix their wheel more efficiently.
As suggestions go from me, I openly admit this one needs some work, so please discuss below what you think the pros and cons of such a system would be, or how you would improve it. If you have any ideas on how to implement changes to other supply slots without being OP, let me know.