Can we get a bigger sword blocking hitbox?

  • The sword is cool and all but the block is basically useless as it is like it has a one pixel as a hitbox. It would be very nice if we could possibly increase its hitbox size.

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  • @flyinskelton actually a good suggestion...a bit of a higher angle, where blocking counts wouldn't be bad...not that much, just a few degrees

  • The block size has never really been a problem. The problem is how frequently the block doesn't work because of block reg.

    You can increase the block size all you like and it still won't matter when over 60% of the time the game doesn't register blocks. Fix the causes of block reg and you will have no reason to adjust the hitbox.

  • @vakrisone

    Isn't "block reg" the same as hit reg? I thought hit reg was a hit counted as a miss because the player was somewhere else due to latency. Wouldn't it then follow that block reg is the player circling behind or through you when that doesn't appear yet due to latency as well? I've always thought the block should be a complete sphere around the entire character, as ridiculous as it would look to block someone behind you. It only makes sense if you're going to include a mechanic that is intentionally designed to phase through players faster than they can blink.

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