@theblackbellamy said in Arena mode dead and buried?:
Player behavior is what killed Arena, not Rare.
Player behavior is what killed voice/text communication. That includes everyone who wasted Rare's time with unwarranted reports, as much as it includes those who were banned for legitimate reasons.
But in any case, you can't blame player toxicity for the poor matchmaking/merging systems. Can't blame toxicity for the lack of fresh new content, which may have helped with player retention. Is toxicity the reason they haven't fixed the chest beacon? Are we having trouble loading into matches at all now, due to toxicity?
The mode is still playable, and thus hasn't been "killed" yet; though it has been neglected for a very long time. This is on Rare. Not the players.
Player behavior was not inherently a negative statement. Players choosing to ignore Arena and stick to adventure is also player behavior. There are players that have never touched Arena, they would technically factor into its downfall as well because they wouldn't be in its matchmaking pool.
Toxicity is a very huge reason players did not care for the mode and why they muted communications, that in turn leads to lower player retention, which leads to longer wait times because there are no players in the matchmaking pool, which finally leads to frequent merging.
Arena did not strike me as a mode that was going to be updated as much as Adventure, if at all. It struck me as the the kind of mode you wanted to play when you did not have time to fully commit to adventure. It was about a healthy competition for fun.
Rare are neglecting it because people didn't bother with it. They didn't get the numbers they expected/wanted/needed to warrant keeping the mode active.
That is on the players, not on Rare. I'm guilty of it too. I barely touch Arena. I don't particularly like it. I didn't like it as a concept and was not excited for it to come to the game.
Players need to take responsibilities for their actions, we all do. We are the reason Arena failed, not Rare.