@nyr1n said in Penalize emissaries that run from outpost to outpost turning in loot:
@wolfmanbush While true, it is pretty tough for aggressive sloops to run down anyone at all. I kinda like the idea of making it so that a ship needs to be within emissary distance in order to sell loot for bonus emissary value...makes a lot of sense if you think about it.
That way it actually forces players to fight for the right to turn in their loot.
Force players to fight for the right to turn in their loot? Please. You and the original poster may think you're making a case for denying a handout but all you both are really doing is begging for a handout. One that only favors the PvP crowd. And from a game population standpoint, when game developers favor PvP people more than the PvE crowd, then that's when people start quitting the game in droves. And be honest with yourselves; all you two really want out of this bogus proposition is the justification and validation to be toxic and measuring you know ruddy well what. Want PvP all day every day? Go to the Arena. That's what it's for. Or did you forget it exists?
And you act like PvE people just get loot easy, as if they're entitled. Not always the case. They have goals they want to meet in terms of rep, money, and cosmetics; goals that could be jeopardized by risking their loot in battle. Furthermore, have you ever stopped to consider the mindset of people who run from you? Game sessions are not short in this game. Not only do these people have goals, they have lives, schedules, and commitments that prevent them from devoting every waking hour to this game. Not everybody can afford to drown themselves in Red Bull and Game Fuel for a 12-24+ hour experience in this game. If players run from PvP, it's probably because they're tired and need a break, or in a hurry to get off because of some other commitment or meal, or falling asleep at their controllers/keyboards and want to make that bank so they can go the heck to sleep... or possibly short a crewmate that could make a difference in a fight. At that point when they're not at their best, fighting you would just be folly, because they're guaranteed to lose and all of that hard work would've been for nothing and they have no other option but to quit the game short-changed, and thus just a handout for you. That just makes the game worth it for you and not worth it for them. Some of them do have times when they will fight, for sure. But if they're running, that time has long past for them. Think about it: if a pro wrestler ain't at 100%, would it really be wise for him/her to enter the ring to begin with?
One last thing, if you can't catch a player you're chasing for a steal, then that's a win for them for which they've earned that reward. Because piracy was just as much about getting away with the spoils as was battle and bloodshed. Sailing itself is its own measure of skill, in case you forgot.