Hello, I am a Sea of Thieves completionist and given the nature of the game with little progression besides cosmetics, I would wager a guess that a decent chunk of the dedicated playerbase is made up of Trophy/Achievement/Commendation hunters like myself.
For the most part, this game is fantastic in this aspect, apart from one small area: the Merchant Alliance related achievements. Many of us started the game after these voyages were removed, and as such, they are now essentially impossible to complete. Yes, you can 'technically' get these still from Bottles, but in its current state it would likely take thousands upon thousands of hours of grinding only this, such that I am comfortable calling these achievements basically unobtainable. In my own experience, I have 0% towards these achievements with 350 hours in the game, making them some of the hardest achievements/trophies currently on Xbox or Playstation. I don't think it is intended to be this way.
As such, I have come up with an easy fix that also doubles to improve the Merchant Alliance faction, which often gets complaints from the playerbase related to it's lack of content.
These new voyages would work similarly to the commodity crates. Each Merchant Alliance Outpost Representative would be able to direct the player to a specific outpost that is requesting said resource, whether that be kegs, fruit crates, or cannonball crates. Empty fruit crates and cannonball crates could be purchased at any outpost, and the goal of the voyage would be to fill said crates from barrels or enemy ships and deliver them to the specified representative. In keeping with Merchant Alliance fashion, there could be a limit of 1-2 empty crates available for purchase at each outpost, and the voyage contract could also have a time limit as well.
Kegs would work slightly differently. Either they could be available for purchase (though this risks affecting game balance) or the voyage could simply be to find some in the world and deliver them, giving players a reason to visit inactive Skeleton Forts and transport kegs from there.
I believe this is a very simple solution to what I and some other trophy hunters would consider one of the biggest problems with the game currently.
Some of the benefits of this implementation would be:
- Fixes these 'unobtainable' achievements
- Gives additional purpose to Fruit Crates, Cannonball Crates, and Kegs, which are currently only used as supplies and often just abandoned as trash when empty.
- Provides additional content for the Merchant Alliance, a faction many consider to be lacking in content
- The fix itself would require little resources to implement, requiring no new game assets whatsoever
I am open to discussion on these ideas, but mainly oh my god Rare please implement this, lol.