@urihamrayne said in [Mega Thread] Barrel 2.0 - Part 3:
@nofears-fun there are no crates of cursed cannonballs and there will never be crates for alternative resources if the design of these crates if for them to be found at random, only by changing that fundamental aspect you could expect players to have an alternative way of story special resources, as it stands 300 is a number nobody will ever reach by playing even for 12 hours straight, only by having the most insurmaountable amount of decdication, similar to gathering 500+ treasure. If players want to do that, let them, don't limit them in their choise, if there is no alternative way of storing these special resources, you cannot punish players for finding these by having their inventory limited to the number of players in the crew, you obviously give an advantage to 4 player crews. Aka "I don't think we should be allowed to store them at all. What you carry should be your limitation on CCB's." is the dumbest system you could have proposed.
What I proposed is not an opinion, everything I say is either a fact or true, it's only an opinion when I state otherwise, 300 is the maximum amount of any type of anything any ship should store, no storage of any item should ever be less than 100, this keeps the resource management part of sea of thieves in a confortable position that it can work to allow the devs to easily tweak and balance resource gathering rates, as well as inventory management for future items. The current system allows for around 3600 cannonballs to be stored of any type the player wants, the player can choose what type he wants to hoard the most, so theoretically a player in this system could have 1200 anchor balls, 1200 regular cannonballs and 1200 peace balls, nobody is ever going to get that many, but the possibility is there, in a way is oddly fitting, but considering that they may or may not introduce new cannonballs in forsaken shores, its another thing fighting for space.
One thing I'll say is that my system is probably not what the devs intend for inventory management to be, I want players to have access to all reasources and be rewarded for gathering them in large quantities, perhaps the devs intend for dillemas where players choose to store some resources over others, which is fine, but as I mentioned before, 100 should always be the minimum.
So then, is 100 the minimum or the max. Because I was commenting on your first statement where you said 100 was the maximum for bananas and planks. Which is it? Because you are now contradicting yourself.
Oh, and I never said anything about ccb crates, so not really sure what that has to do with anything. I did say that I believe there doesn't need to be storage for ccb at all. But nothing about crates when it comes to ccb's, so not sure what you are on about with that. I did mention crates, but only because you mentioned exceeding the maximum amount that can be stored using crates. And my only response to that was that you can't rely on finding crates.
Your opening statement is about not limiting choices, but yet you set limits on how much of each type should be stored. I fail to see the logic in this conflicting statement as well.
As for fact vs opinion. The only fact is that we now have the ability to store a lot more than we did before the UI update. And I like being able to store more than 100 bananas when doing an Athena or OoS, I like having more than 100 planks and more than 300 cannonballs when doing skelly ships. So my first post was simply me saying that I didn't agree with your totals for a maximum on a per item basis for some of the items.
Not wanting to start an argument over this. I simply disagree with your totals for a maximum on a per item basis.